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Plugins for MotionBuilder
Plugins for Autodesk® MotionBuilder®
Name Description Blog link Download Actor geometry models Small model plugin for MotionBuilder, that will gives you possibility to operate with actor’s body parts as normal objects in scene. —
http://neill3d.com/postroj-svoego-aktera MotionBuilder 2009: model_actor Animation blend phases it is very useful for the game animation transitions —
http://neill3d.com/fazy-perexodov-mezhdu-animaciyami Plugin for MoBu 7.5
pluginsCSM (character studio markers) import/export import/export plugin for MotionBuilder to work with 3dsMax CSM file. Now You will be able to save optical marker data directly to the 3dsMax biped! —
http://neill3d.com/importeksport-csm-biped-formata MotionBuilder 7.5.2 (32 bit) – csmimpexp MotionBuilder 2009 (32 bit) – orimpexpcsm2009
Driven constraint Here is the beta build of driven property constraint, that will connect property of one object to a property of another object. Plugin works with non activable properties as well. —
http://neill3d.com/ogranichitel-svyazyvaniya-svojstv-obekta MotionBuilder 2010 (32bit) - driven_constraint_2010 MotionBuilder 7.5 – driven_constraint
Labelator Labelator – is a special helper object, which stores the names of objects around them by their spatial arrangement. —
http://neill3d.com/labelator-rename-your-skeletons-markers MotionBuilder 2009 (32 bits) – labelator Menu manager The plug-in is designed to rename and customize Open Reality main menu. Supplement the menu item you can call Python scripts. —
http://neill3d.com/menedzher-menyu-dlya-mobu MotionBuilder 7.5 ext.2 (32 bit) – menuman75 MotionBuilder 2009 (32 bit) – menuman2009
Merge takes with optical data I would like to share one of the opportunities of the “Advance cleaning tool” - combining multiple Takes into one. —
http://neill3d.com/merge-takes-with-optical-mocap-data Plugin for the MotionBuilder 7.5 ext2 - mocapadvance75 Plugin for the MotionBuilder 2009 (32 bit) - mocapadvance
Newton physics constraint (with source code) Even before being born Mobu 2009 with built-in dynamics, I practiced in the creation of such constraints, but with the use of physical engine Newton. Of course this was nothing but the tests for fun, but would like nonetheless to share with you some results. —
http://neill3d.com/newton-physics-in-mobu - Optitrack TrackingTools device plugin I’ve made up beta version for transfering MoCap data from Optitrack Rigid body tool to MB scene in real time.
At the moment the plug-in works with rigit body only and transfer its markers’ position as optical markers in MoBu scene.—
http://neill3d.com/mobu-device-plugin-for-trackingtools-has-updated - Render atlas This utility will allow you to perform the render of multiple panes in one frame. —
http://neill3d.com/render-atlas MotionBuilder 2010 (32 bit) - renderAdvance_2010 MotionBuilder 2009 (32 bit) – renderAdvance
Skeleton draging manipulator This plug-in is developed to carry out the individual movements of the object in the hierarchy. For example, to adjust pivot in the finished skeleton. —
http://neill3d.com/manipulator-skeleton-dragging MotionBuilder 2010 (win32) - manip_skelet_2010 MotionBuilder 2009 (win32) – manip_skelet
Spring box constraint (with source code) box for relation constraint to simulate spring effect —
http://neill3d.com/spring-box-constraint MotionBuilder 2010 32bit - boxSpring2010_32 MotionBuilder 2009 32bit – boxSpring
UIBuilder The Tool is intended for visual development of the user interface for Open Reality SDK and Python API of MotionBuilder. —
UIBuilder main page - http://neill3d.com/tool-programming-in-mobu/ui-builder Samples
1. Advance renaming tool - http://neill3d.com/utilita-prodvinutogo-pereimenovaniya
2. Pose snapshots - http://neill3d.com/mobu-script-pose-shots
3. Labeling skeleton – http://neill3d.com/markers-renamer-script-by-the-uibuilder
The plug-in for Autodesk MotionBuilder 2010.
32bit version – uibuilder2010_32The plug-in for Autodesk MotionBuilder 2009.
32bit version – setup_UIBuilder
64 bit version – setup_UIBuilder64
Plugins that are not availible on free, or which are in progress
Name Description Link Advance MoCap tool, rigid body tracking Tracking rigid bodies in the points cloud —
http://neill3d.com/treking-tverdyx-tel Hand Tool This is a plugin for animating fingers in the MotionBuilder —
http://neill3d.com/hand-tool-fk-wip Magnetic Manipulator for animating skeleton —
http://neill3d.com/magnetic-manipulator-wip SkeletonBuilder In development there is a tool to fit the skeleton \ mocap actor under a set of points, including a precise calibration using ROM file. —
http://neill3d.com/skeletonbuilder-wip

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