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	<title>Programming and animation &#187; Win32</title>
	<atom:link href="http://neill3d.com/tag/win32/feed" rel="self" type="application/rss+xml" />
	<link>http://neill3d.com</link>
	<description>Programming and animation ideas, articles, tutors, scripts, plugins in the 3d</description>
	<lastBuildDate>Sun, 05 Sep 2010 21:11:56 +0000</lastBuildDate>
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			<item>
		<title>Extending python for MoBu 2010</title>
		<link>http://neill3d.com/rasshirenie-pitona-dlya-mobi-2010</link>
		<comments>http://neill3d.com/rasshirenie-pitona-dlya-mobi-2010#comments</comments>
		<pubDate>Tue, 10 Aug 2010 15:19:48 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=1116</guid>
		<description><![CDATA[
Extension for Python &#8211; a dynamic library. All MoBu&#8217;s functionality performed as an extension using boost.python and connects calling &#8220;from pyfbsdk import *&#8221;

For extending python there is very usefull library python.boost
http://www.boost.org/doc/libs/1_43_0/libs/python/doc/index.html
MotionBuilder 2010 uses python 2.6.1
http://www.python.org/download/releases/2.6.1/
The sequence of actions as follows:


install python 2.6.1
build boost.python library and preferably dll. The resulting library will be dependent on the [...]]]></description>
		<wfw:commentRss>http://neill3d.com/rasshirenie-pitona-dlya-mobi-2010/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SMTP send</title>
		<link>http://neill3d.com/smtp-send</link>
		<comments>http://neill3d.com/smtp-send#comments</comments>
		<pubDate>Sun, 13 Jun 2010 20:27:40 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Delphi]]></category>
		<category><![CDATA[smtp]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=1073</guid>
		<description><![CDATA[A good example of sending mail is here - https://forum.antichat.ru/printthread.php?t=44490

If you need a port to C + +, write to me.
P.S. Practice has shown that the service mail.ru better not to deal with. Half day caught cause loss of messages such as &#8220;mailbox does not exist&#8221;, while the same yandex sent no questions asked.
]]></description>
		<wfw:commentRss>http://neill3d.com/smtp-send/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Minidump for VisualStudio and GCC</title>
		<link>http://neill3d.com/minidump-for-visualstudio-and-gcc</link>
		<comments>http://neill3d.com/minidump-for-visualstudio-and-gcc#comments</comments>
		<pubDate>Fri, 25 Sep 2009 22:15:12 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[debug]]></category>
		<category><![CDATA[GCC]]></category>
		<category><![CDATA[minidump]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[VisualStudio]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=671</guid>
		<description><![CDATA[What is a minidump? Now, if the client application was launched from the debugger, then when an error occurs, the debugger would show a stopping place in the code and it would be possible to see variable values at the time of the crash. So minidump snapshot, with which you can do the same, but [...]]]></description>
		<wfw:commentRss>http://neill3d.com/minidump-for-visualstudio-and-gcc/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>WinRar command line</title>
		<link>http://neill3d.com/winrar-command-line</link>
		<comments>http://neill3d.com/winrar-command-line#comments</comments>
		<pubDate>Fri, 25 Sep 2009 21:46:11 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[Win32]]></category>
		<category><![CDATA[WinRar]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=667</guid>
		<description><![CDATA[WinRar.exe can be used from the command line and this executable file is transformed into a powerful handy tool for development.
The general command line syntax:
WinRar.exe commands keys archive files
where
 commands - a list of commands (a &#8211; to add files to archive, m &#8211; move files to archive, etc.)
 keys - keys implementation a lot [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UIBuilder 64bit</title>
		<link>http://neill3d.com/uibuilder-64bit</link>
		<comments>http://neill3d.com/uibuilder-64bit#comments</comments>
		<pubDate>Mon, 24 Aug 2009 22:22:30 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Tool]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[Win32]]></category>
		<category><![CDATA[Win64]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=623</guid>
		<description><![CDATA[I have compiled UIBuilder under 64bit compiler, so now you can use this tool with MotionBuilder 64bit. Here you can find setup file:
http://neill3d.com/tool-programming-in-mobu/ui-builder?langswitch_lang=en
]]></description>
		<wfw:commentRss>http://neill3d.com/uibuilder-64bit/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Renaming OpenReality menu</title>
		<link>http://neill3d.com/renaming-openreality-menu</link>
		<comments>http://neill3d.com/renaming-openreality-menu#comments</comments>
		<pubDate>Mon, 20 Apr 2009 06:45:39 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[Tool]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=255</guid>
		<description><![CDATA[I was very interested in the plug of NeoReel. As we all know, created tools are placed in a separate paragraph the main menu, Open Reality, but NeoReel renaming the item. I decided to do the same trick and succeeded.

My version of change is as follows. In MoBu I add a new plugin manager. An [...]]]></description>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>OpenGL в среде Windows. Для начинающих</title>
		<link>http://neill3d.com/opengl-v-srede-windows-dlya-nachinayushhix</link>
		<comments>http://neill3d.com/opengl-v-srede-windows-dlya-nachinayushhix#comments</comments>
		<pubDate>Wed, 11 Mar 2009 18:28:35 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=155</guid>
		<description><![CDATA[Представляю вашему вниманию кое-что из раннего&#8230;
Создание Win32 приложения
	Прежде чем создавать реалистичные трехмерные миры и различные красочные спецэффекты, давайте научимся создавать обычное виндовское окно. Впоследствии мы будем использовать его как канву для наших приложений. 
1) Создание начального проекта
С помощью Visual Studio это сделать очень просто:
1.	Выбирите в меню File(Файл) пункт New (новый).
2.	Среди всего перечня возможных проектов нам [...]]]></description>
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		<slash:comments>1</slash:comments>
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