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	<title>Programming and animation &#187; Vector</title>
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	<link>http://neill3d.com</link>
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		<title>STL Vector &amp; Map element removing</title>
		<link>http://neill3d.com/udalenie-elementa-v-stl-map-i-vector</link>
		<comments>http://neill3d.com/udalenie-elementa-v-stl-map-i-vector#comments</comments>
		<pubDate>Mon, 17 Aug 2009 12:47:20 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Map]]></category>
		<category><![CDATA[STL]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Vector]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=600</guid>
		<description><![CDATA[There is a small feature to be borne in mind when you remove an element in the vector and map.
Suppose there is such a situation, we start to cycle through the elements by iterator, and some of the criteria if the item is not suitable, it should be removed.
For a vector it will be as [...]]]></description>
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		<item>
		<title>Math library for developers 2</title>
		<link>http://neill3d.com/math-library-for-developers-2</link>
		<comments>http://neill3d.com/math-library-for-developers-2#comments</comments>
		<pubDate>Wed, 29 Jul 2009 19:40:53 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Matrix]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Vector]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=534</guid>
		<description><![CDATA[In a previous &#8220;math library for developers&#8221; post, I published a library of classes for vectors, matrices and quaternions. At this time I decided to go ahead and rewrite the classes directly in the file fbtypes.h

In MotionBuilder basic types have very limited functionality, it can be overcome only by getting rid of dependence on the [...]]]></description>
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		<item>
		<title>Math library for developers</title>
		<link>http://neill3d.com/math-library-for-developers</link>
		<comments>http://neill3d.com/math-library-for-developers#comments</comments>
		<pubDate>Sat, 04 Jul 2009 19:10:59 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Matrix]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Vector]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=421</guid>
		<description><![CDATA[In the Open Reality SDK there is small set of functions for working with vectors, matrices and quaternions. Propose to gather some convenient common library.

Here is example
double DotProduct(const FBVector3d v1, double *v2)
{
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
}
Full set of math helper function you can download here  math3d
]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Mainstream algorithms</title>
		<link>http://neill3d.com/prodvinutye-sovremennye-algoritmy</link>
		<comments>http://neill3d.com/prodvinutye-sovremennye-algoritmy#comments</comments>
		<pubDate>Mon, 02 Mar 2009 23:19:09 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[FFT]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[LAPACK]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Matrix]]></category>
		<category><![CDATA[PCA]]></category>
		<category><![CDATA[Vector]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=142</guid>
		<description><![CDATA[Translation in progress&#8230;
]]></description>
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