Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
UI Builder 0.6
Posted on 26 July 2009 Neill No commentsI have updated UI Builder Tool for MotionBuilder 2009. Now It’s better and more stable!
MotionBuilder Plugin, Python, Tool, UI -
Hand Tool FK WIP
Posted on 16 July 2009 Neill 2 commentsThis is a plugin for animating fingers in the MotionBuilder. At this point I want to show the demonstration for animating fk elements manualy by using Hand Tool.
The plugin is designed to be integrated into the character controls panel.
MotionBuilder Animation, Tool -
UIBuilder 0.5 Released
Posted on 16 July 2009 Neill No commentsThe new version of the editor is now available. There are two new components, changes have also occurred in exports to the C + + format for OpenReality.
MotionBuilder Plugin, Python, Tool -
UI Builder 0.4b released!
Posted on 10 July 2009 Neill No comments
MotionBuilder Plugin, Python, Tool
Tool for easier building UI in MoBu. This version purpose for Python users first of all. It has possibility to build tool with regions, visual components and events inside the UI Builder! -
UI Builder 0.3b WIP
Posted on 4 July 2009 Neill No comments
MotionBuilder Plugin, Python, Tool
Preparing a new version of the UI editor. -
Merge takes with optical mocap data
Posted on 2 June 2009 Neill No commentsI would like to share one of the opportunities of the “Advance cleaning tool” - combining multiple Takes into one.
MotionBuilder MoCap, Plugin, Tool -
Convert Point Cache to Vertex Animation
Posted on 28 May 2009 Neill No commentsThis script is very useful in situations where the animation of the 9 th of 3dsMax and higher versions will need to open in the 6 th – 8 th 3ds max.
The problem is that since 9 th version of 3ds Max, the format of the data cache has changed (Autodesk Point Cache 2 – pc2), and compatibility with previous versions disappeared.
3ds Max Animation, MaxScript, Tool -
Newton dynamics in MoBu
Posted on 2 May 2009 Neill No commentsEven before being born Mobu 2009 with built-in dynamics, I practiced in the creation of such constraints, but with the use of physical engine Newton. Of course this was nothing but the tests for fun, but would like nonetheless to share with you some results.
MotionBuilder Animation, Dynamics, Newton, Plugin, Tool







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