Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
Labelator – rename your skeleton’s markers
Posted on 5 February 2010 Neill 1 commentLabelator – is a special helper object, which stores the names of objects around them by their spatial arrangement.
MotionBuilder Plugin, Tool, Video -
Markers renamer script by the UIBuilder
Posted on 23 January 2010 Neill No commentsUtility to rename a set of markers. Was used in the production for the standardization of naming a set of markers of diverse sources mocap data. In particular, if the animation shot with the same person, it is not necessary for each of them to do different MoBu Actor, it is enough to observe the unity of naming markers and can be combined animation with the scene had once trained actor.
MotionBuilder MoCap, Python, Tool, UI -
Build you own Actor
Posted on 21 January 2010 Neill No commentsSmall model plugin for MotionBuilder, that will gives you possibility to operate with actor’s body parts as normal objects in scene.
MotionBuilder Actor, MoCap, OpenReality, Plugin, Tool -
MoBu script: Pose shots
Posted on 17 December 2009 Neill 2 commentsAnother small but useful utility for five minutes using the UI Builder. The point is to create every N frames pose for a character.
MotionBuilder Python, Script, Tool, UI -
3dsMax script – render each object separately
Posted on 19 November 2009 Neill No commentsOverview
3dsMax very often involved in the process of the production of different parts, objects. If they have accumulated a huge amount for the game and you want to get an image of each of the items separately. For such tasks, I wrote a small macro script that allows you to render each of selected objects separately into the jpeg image in the specified directory. However, you can specify the camera view, if any, is needed for the object.The name of the camera should be in the form – camera. <Object name>
3ds Max MaxScript, Script, Tool
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UIBuilder source code is now avaliable!
Posted on 11 September 2009 Neill No commentsA high loading state of the last few days led me to believe that a useful tool would be good to lay eyes on the public with the source code freely available.
MotionBuilder, Programming C++, OpenReality, Plugin, Python, Source, Tool, UI
Read the rest of this entry » -
UIBuilder 64bit
Posted on 25 August 2009 Neill No commentsI have compiled UIBuilder under 64bit compiler, so now you can use this tool with MotionBuilder 64bit. Here you can find setup file:
http://neill3d.com/tool-programming-in-mobu/ui-builder?langswitch_lang=en
MotionBuilder Tool, UI, Win32, Win64 -
Automate Delphi code documentation
Posted on 12 August 2009 Neill No comments
I Recently discovered a developing project PasDoc to generate documentaton for Delphi code – similar to doxygen. I have shared the link to the project, may be It will be useful to someone.
Project website – here
Programming Delphi, overview, Tool -
Render atlas
Posted on 2 August 2009 Neill No commentsThis utility will allow you to perform the render of multiple panes in one frame.
MotionBuilder Animation, atlas, Plugin, Render, Tool -
Renamer tool
Posted on 29 July 2009 Neill 3 commentsPython tool for advance renaming objects in MotionBuilder. Script is developed under UIBuilder 0.6.5.
MotionBuilder Python, Tool









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