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	<title>Programming and animation &#187; Tips</title>
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	<link>http://neill3d.com</link>
	<description>Programming and animation ideas, articles, tutors, scripts, plugins in the 3d</description>
	<lastBuildDate>Tue, 10 Aug 2010 15:26:45 +0000</lastBuildDate>
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			<item>
		<title>Extending python for MoBu 2010</title>
		<link>http://neill3d.com/rasshirenie-pitona-dlya-mobi-2010</link>
		<comments>http://neill3d.com/rasshirenie-pitona-dlya-mobi-2010#comments</comments>
		<pubDate>Tue, 10 Aug 2010 15:19:48 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=1116</guid>
		<description><![CDATA[
Extension for Python &#8211; a dynamic library. All MoBu&#8217;s functionality performed as an extension using boost.python and connects calling &#8220;from pyfbsdk import *&#8221;

For extending python there is very usefull library python.boost
http://www.boost.org/doc/libs/1_43_0/libs/python/doc/index.html
MotionBuilder 2010 uses python 2.6.1
http://www.python.org/download/releases/2.6.1/
The sequence of actions as follows:


install python 2.6.1
build boost.python library and preferably dll. The resulting library will be dependent on the [...]]]></description>
		<wfw:commentRss>http://neill3d.com/rasshirenie-pitona-dlya-mobi-2010/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tip: NPRuntime window handle</title>
		<link>http://neill3d.com/tip-npruntime-window-handle</link>
		<comments>http://neill3d.com/tip-npruntime-window-handle#comments</comments>
		<pubDate>Fri, 23 Jul 2010 06:14:07 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Browser]]></category>
		<category><![CDATA[NPRuntime]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=1094</guid>
		<description><![CDATA[
I has found an interesting feature of a NPRuntime plug-in, when I initialize OpenGL rendering context to a particular window handle, and then I need to hide for a while and show a window in browser, using calls style.display = &#8216;none&#8217; / &#8216;block&#8217;. As I turned out these calls are changing a window handle. This [...]]]></description>
		<wfw:commentRss>http://neill3d.com/tip-npruntime-window-handle/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tip: Increase last recently opened files count</title>
		<link>http://neill3d.com/tip-increase-last-recently-opened-files-count</link>
		<comments>http://neill3d.com/tip-increase-last-recently-opened-files-count#comments</comments>
		<pubDate>Mon, 12 Jul 2010 18:21:43 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=1083</guid>
		<description><![CDATA[Hint about increasing number of recently opened files in the main menu.
In early versions of MotionBuilder configuration files are located in the directory with the program, bin / config.
Starting from 2009 the configuration path has changed and now the path is in the local user data. Almost It&#8217;s for owners of Windows Vista and Windows [...]]]></description>
		<wfw:commentRss>http://neill3d.com/tip-increase-last-recently-opened-files-count/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SMTP send</title>
		<link>http://neill3d.com/smtp-send</link>
		<comments>http://neill3d.com/smtp-send#comments</comments>
		<pubDate>Sun, 13 Jun 2010 20:27:40 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Delphi]]></category>
		<category><![CDATA[smtp]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=1073</guid>
		<description><![CDATA[A good example of sending mail is here - https://forum.antichat.ru/printthread.php?t=44490

If you need a port to C + +, write to me.
P.S. Practice has shown that the service mail.ru better not to deal with. Half day caught cause loss of messages such as &#8220;mailbox does not exist&#8221;, while the same yandex sent no questions asked.
]]></description>
		<wfw:commentRss>http://neill3d.com/smtp-send/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mental Ray warn 542003</title>
		<link>http://neill3d.com/sboj-mental-ray-pri-warn-542003</link>
		<comments>http://neill3d.com/sboj-mental-ray-pri-warn-542003#comments</comments>
		<pubDate>Sat, 12 Jun 2010 09:36:59 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=1070</guid>
		<description><![CDATA[I&#8217;ve opened a complex scene in Maya for render and for being able to see the cameras better, I&#8217;ve scaled them by 10. There are three cameras in the scene. And when it came to render from a camera with a close foreshortening to objects, mental ray could not complete visualization because of the many [...]]]></description>
		<wfw:commentRss>http://neill3d.com/sboj-mental-ray-pri-warn-542003/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>nCloth tips</title>
		<link>http://neill3d.com/ncloth-tips</link>
		<comments>http://neill3d.com/ncloth-tips#comments</comments>
		<pubDate>Wed, 09 Jun 2010 19:05:03 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Dynamics]]></category>
		<category><![CDATA[nCloth]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=1042</guid>
		<description><![CDATA[
A few notes on working with nCloth simulation in Maya.

1. External forces on the cloth.
 Select nCloth mesh, then create a new force from the main menu.
Duncan&#8217;s tips:
* Note that for the radial field setup you need to toggle on &#8220;apply per vertex&#8221; on the field node.
* Make sure that the nCloth node is toggled [...]]]></description>
		<wfw:commentRss>http://neill3d.com/ncloth-tips/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MotionBuilder UI, centered region</title>
		<link>http://neill3d.com/motionbuilder-ui-kak-centrovat-region</link>
		<comments>http://neill3d.com/motionbuilder-ui-kak-centrovat-region#comments</comments>
		<pubDate>Thu, 03 Jun 2010 19:13:48 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[OpenReality]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=1034</guid>
		<description><![CDATA[
Tip, on how to centered a region. Not so long time ago I thought about this question and wish to share.

Region is staying centered when you pass kFBAttachCenter. That will be a center of a parent&#8217;s region. So if you want, for example, a rect 200&#215;200 in the center of another parent rect. You have to specify [...]]]></description>
		<wfw:commentRss>http://neill3d.com/motionbuilder-ui-kak-centrovat-region/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GLSL shaders tips: NVidia and AMD difference.</title>
		<link>http://neill3d.com/glsl-shaders-tips-nvidia-and-amd-difference</link>
		<comments>http://neill3d.com/glsl-shaders-tips-nvidia-and-amd-difference#comments</comments>
		<pubDate>Sat, 29 May 2010 18:49:16 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=1026</guid>
		<description><![CDATA[On my personal experience in adaptation glsl shaders to AMD.
I wrote &#8220;adaptation&#8221;, because this process can not be called in another manner, after setting up under the NVidia card.
1) AMD does not like ARB_draw_buffers require flag in the shader. And if you do not specify any flag at all, shader compiles without any problems. But [...]]]></description>
		<wfw:commentRss>http://neill3d.com/glsl-shaders-tips-nvidia-and-amd-difference/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Note about a sniffer code</title>
		<link>http://neill3d.com/note-about-a-sniffer-code</link>
		<comments>http://neill3d.com/note-about-a-sniffer-code#comments</comments>
		<pubDate>Mon, 10 May 2010 19:46:48 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=983</guid>
		<description><![CDATA[On the internet I have found a lot of information and sample code to implement the injection of dynamic link library into an executable module. Most of examples originate from Jeffrey Richter. What I have observed, a lot of these examples forget to exit from thread in the sniffer library. This is particularly as a rule [...]]]></description>
		<wfw:commentRss>http://neill3d.com/note-about-a-sniffer-code/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A little about Optitrack SDK and TrackIR</title>
		<link>http://neill3d.com/nemnogo-ob-optitrack-sdk-i-trackir</link>
		<comments>http://neill3d.com/nemnogo-ob-optitrack-sdk-i-trackir#comments</comments>
		<pubDate>Sat, 24 Apr 2010 13:13:36 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[device]]></category>
		<category><![CDATA[Optitrack]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[TrackIR]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=957</guid>
		<description><![CDATA[In this post I&#8217;ll tell you a little about the experience of working with Optitrack SDK and connecting the TrackIR.


TrackIR and Optitrack SDK
TrackIR can be managed from Optitrack SDK, but there are some features:
- Vector 6DOF value defined by the TrackIR device or used TrackClip. And you may receive only one vector per frame.
- Each [...]]]></description>
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		<slash:comments>0</slash:comments>
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