Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
UIBuilder source code is now avaliable!
Posted on 11 September 2009 Neill No commentsA high loading state of the last few days led me to believe that a useful tool would be good to lay eyes on the public with the source code freely available.
MotionBuilder, Programming C++, OpenReality, Plugin, Python, Source, Tool, UI
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Math library for developers 2
Posted on 29 July 2009 Neill 1 commentIn a previous “math library for developers” post, I published a library of classes for vectors, matrices and quaternions. At this time I decided to go ahead and rewrite the classes directly in the file fbtypes.h
MotionBuilder, Programming Math, Matrix, SDK, Source, Vector -
Python. Matrix operations
Posted on 21 July 2009 Neill No comments
Continues the theme for the collection of useful mathematical functions for Python/C++ developers
The theme begins here - http://neill3d.com/math-library-for-developers
MotionBuilder, Programming Math, Matrix, Python, Source -
Extracting Actor geometry
Posted on 21 July 2009 Neill No commentsSince actor has quite a lot work with MoCap, actor is important part of working process. And if you wish to experiment, you may to collect actor geometry bodies. I will talk about building complete alternative actor later, now I will share how to extract the geometry body of the actor in a separate file and then how to output it in a separate MoBu model.
MotionBuilder, Programming Actor, MoCap, SDK, Source, Tutorials -
Math library for developers
Posted on 4 July 2009 Neill 1 commentIn the Open Reality SDK there is small set of functions for working with vectors, matrices and quaternions. Propose to gather some convenient common library.
MotionBuilder C++, Math, Matrix, SDK, Source, Vector -
Animations blend phases
Posted on 9 April 2009 Neill No commentsWould like to address this topic more time, despite the fact that it has disclosed in article in the resource gamedev.ru and sources there is also attached. But perhaps someone will share their ideas for the development of this plug-in, as indeed it is very useful in the animations transitions. Here for example a standard MoBu Triggering tree does not have this functionality, but in vain.
MotionBuilder Animation, Download, Plugin, Source, Tool




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