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	<title>Programming and animation &#187; Snippets</title>
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	<description>Programming and animation ideas, articles, tutors, scripts, plugins in the 3d</description>
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		<title>MoBu Snippets: Parent\Child constraint</title>
		<link>http://neill3d.com/mobu-snippets-parentchild-constraint</link>
		<comments>http://neill3d.com/mobu-snippets-parentchild-constraint#comments</comments>
		<pubDate>Sun, 16 Aug 2009 00:37:07 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[OpenReality]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[Snippets]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=595</guid>
		<description><![CDATA[123456789101112131415161718192021&#160; &#160; // Create Parent/Child constraint
&#160; &#160; FBConstraintManager &#160; &#160; &#160; &#160; &#160; &#160; lConstraintManager;
&#160; &#160; HFBConstraint &#160; lConstraint = NULL;

&#160; &#160; int i, c = lConstraintManager.TypeGetCount();
&#160; &#160; for( i = 0; i &#60; c; i++ )
&#160; &#160; {
&#160; &#160; &#160; &#160; if( strstr(lConstraintManager.TypeGetName(i), &#34;Parent/Child&#34;) )
&#160; &#160; &#160; &#160; {
&#160; &#160; &#160; &#160; &#160; &#160; [...]]]></description>
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		<title>MEL Snippet: Pose Manager</title>
		<link>http://neill3d.com/mel-snippets</link>
		<comments>http://neill3d.com/mel-snippets#comments</comments>
		<pubDate>Wed, 06 May 2009 09:09:49 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[MEL]]></category>
		<category><![CDATA[Script]]></category>
		<category><![CDATA[Snippets]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=322</guid>
		<description><![CDATA[Open a series of useful different parts of the script, which often need arises.
MEL. Snippets 1. Save and restore the transformation of a group of objects

1234567891011121314151617181920212223242526272829global float $translation&#91;&#93;;

global float $rotation&#91;&#93;;

int $i = 0;

string $selection&#91;&#93; = `ls -sl -type transform`;

for &#40;$sel in $selection&#41;

&#123;

$translation&#91;$i&#93; = `getAttr &#40;$sel+&#34;.translateX&#34;&#41;`;

$translation&#91;$i+1&#93; = `getAttr &#40;$sel+&#34;.translateY&#34;&#41;`;

$translation&#91;$i+2&#93; = `getAttr &#40;$sel+&#34;.translateZ&#34;&#41;`;

$rotation&#91;$i&#93; = `getAttr &#40;$sel+&#34;.rotateX&#34;&#41;`;

$rotation&#91;$i+1&#93; = [...]]]></description>
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