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	<title>Programming and Animation &#187; Snippets</title>
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		<title>MoBu Snippets: Parent\Child constraint</title>
		<link>http://neill3d.com/mobu-snippets-parentchild-constraint</link>
		<comments>http://neill3d.com/mobu-snippets-parentchild-constraint#comments</comments>
		<pubDate>Sun, 16 Aug 2009 00:37:07 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Программирование]]></category>
		<category><![CDATA[OpenReality]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[Snippets]]></category>
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		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://neill3d.com/mobu-snippets-parentchild-constraint' addthis:title='MoBu Snippets: Parent\Child constraint '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_counter addthis_pill_style"></a></div>123456789101112131415161718192021&#160; &#160; // Create Parent/Child constraint &#160; &#160; FBConstraintManager &#160; &#160; &#160; &#160; &#160; &#160; lConstraintManager; &#160; &#160; HFBConstraint &#160; lConstraint = NULL; &#160; &#160; int i, c = lConstraintManager.TypeGetCount(); &#160; &#160; for( i = 0; i &#60; c; i++ ) &#160; &#160; { &#160; &#160; &#160; &#160; if( strstr(lConstraintManager.TypeGetName(i), &#34;Parent/Child&#34;) ) &#160; &#160; &#160; [...]<div class="addthis_toolbox addthis_default_style addthis_" addthis:url='http://neill3d.com/mobu-snippets-parentchild-constraint' addthis:title='MoBu Snippets: Parent\Child constraint ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
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		<title>MEL шаблон: копировать трансформацию объектов</title>
		<link>http://neill3d.com/mel-snippets</link>
		<comments>http://neill3d.com/mel-snippets#comments</comments>
		<pubDate>Wed, 06 May 2009 09:09:49 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[MEL]]></category>
		<category><![CDATA[Script]]></category>
		<category><![CDATA[Snippets]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=322</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://neill3d.com/mel-snippets' addthis:title='MEL шаблон: копировать трансформацию объектов '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_counter addthis_pill_style"></a></div>Открываю серию полезных разноплановых частей скрипта, необходимость в которых часто возникает. MEL. Заготовка 1. Сохранить и восстановить трансформацию для группы объектов 1234567891011121314151617181920212223242526272829global float $translation&#91;&#93;; global float $rotation&#91;&#93;; int $i = 0; string $selection&#91;&#93; = `ls -sl -type transform`; for &#40;$sel in $selection&#41; &#123; $translation&#91;$i&#93; = `getAttr &#40;$sel+&#34;.translateX&#34;&#41;`; $translation&#91;$i+1&#93; = `getAttr &#40;$sel+&#34;.translateY&#34;&#41;`; $translation&#91;$i+2&#93; = `getAttr &#40;$sel+&#34;.translateZ&#34;&#41;`; [...]<div class="addthis_toolbox addthis_default_style addthis_" addthis:url='http://neill3d.com/mel-snippets' addthis:title='MEL шаблон: копировать трансформацию объектов ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
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