Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
Rigid body tracking
Posted on 14 May 2010 Neill No commentsFor the studio we use our inhouse software and tools.
For example, processing of points cloud.One of the most important algorithms, which connects the entire processing of the skeleton – the tracking of rigid bodies. I have attached the recording video demonstrating the work of tracking a set of points.
Miscellaneous MoCap, RigidBody, Tracking


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