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	<title>Programming and animation &#187; Plugin</title>
	<atom:link href="http://neill3d.com/tag/plugin/feed" rel="self" type="application/rss+xml" />
	<link>http://neill3d.com</link>
	<description>Programming and animation ideas, articles, tutors, scripts, plugins in the 3d</description>
	<lastBuildDate>Tue, 10 Aug 2010 15:26:45 +0000</lastBuildDate>
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			<item>
		<title>SkeletonBuilder WIP</title>
		<link>http://neill3d.com/skeletonbuilder-wip</link>
		<comments>http://neill3d.com/skeletonbuilder-wip#comments</comments>
		<pubDate>Sat, 08 May 2010 12:58:55 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Actor]]></category>
		<category><![CDATA[MoCap]]></category>
		<category><![CDATA[OpenReality]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=975</guid>
		<description><![CDATA[
In development there is a tool to fit the skeleton \ mocap actor under a set of points, including a precise calibration using ROM file.
* ROM &#8211; range of motion


Simple pelvis fitting
Let&#8217;s get a set of markers of the pelvis, calculate the area according to the points and move the rigid body in the center [...]]]></description>
		<wfw:commentRss>http://neill3d.com/skeletonbuilder-wip/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MoBu device plugin for TrackingTools has updated</title>
		<link>http://neill3d.com/mobu-device-plugin-for-trackingtools-has-updated</link>
		<comments>http://neill3d.com/mobu-device-plugin-for-trackingtools-has-updated#comments</comments>
		<pubDate>Mon, 05 Apr 2010 14:50:26 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[device]]></category>
		<category><![CDATA[Optitrack]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=948</guid>
		<description><![CDATA[
I have updated MotionBuilder&#8217;s device plugin for streaming data from the Tracking Tools. If anyone wants to try it, just write to me &#8211; mocap&#60;at&#62;neill3d&#60;point&#62;com
]]></description>
		<wfw:commentRss>http://neill3d.com/mobu-device-plugin-for-trackingtools-has-updated/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Driven constraint</title>
		<link>http://neill3d.com/ogranichitel-svyazyvaniya-svojstv-obekta</link>
		<comments>http://neill3d.com/ogranichitel-svyazyvaniya-svojstv-obekta#comments</comments>
		<pubDate>Mon, 29 Mar 2010 15:07:39 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=940</guid>
		<description><![CDATA[Here is the beta build of driven property constraint, that will connect property  of one object to a property of another object. Plugin works with non activable properties as well. 

Example


Open a &#8220;testScene&#8221;, and in the driven constrain&#8217;s setup tab fill the fuilds like on  picture. After that You can move box along [...]]]></description>
		<wfw:commentRss>http://neill3d.com/ogranichitel-svyazyvaniya-svojstv-obekta/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MoBu Menu manager</title>
		<link>http://neill3d.com/menedzher-menyu-dlya-mobu</link>
		<comments>http://neill3d.com/menedzher-menyu-dlya-mobu#comments</comments>
		<pubDate>Wed, 17 Mar 2010 11:35:06 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Python]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=929</guid>
		<description><![CDATA[
The plug-in is designed to rename and customize Open Reality main menu. Supplement the menu item you can call Python scripts.

Description
To rename a Open Reality menu item, use the &#8220;Title&#8221; property in a configuration file. To do this you need to edit the file * MACHINE NAME *. menuman.txt, in my case it&#8217;s the bin / config [...]]]></description>
		<wfw:commentRss>http://neill3d.com/menedzher-menyu-dlya-mobu/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Labelator &#8211; rename your skeleton&#8217;s markers</title>
		<link>http://neill3d.com/labelator-rename-your-skeletons-markers</link>
		<comments>http://neill3d.com/labelator-rename-your-skeletons-markers#comments</comments>
		<pubDate>Fri, 05 Feb 2010 10:59:15 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Tool]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=837</guid>
		<description><![CDATA[
Labelator &#8211; is a special helper object, which stores the names of objects around them by their spatial arrangement. 


Imagine this situation: we have markers on the actor&#8217;s head and they have unique names. We place an object naming, memorize the names of the markers around it using Labelator. Now we can move to another scene, [...]]]></description>
		<wfw:commentRss>http://neill3d.com/labelator-rename-your-skeletons-markers/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Build you own Actor</title>
		<link>http://neill3d.com/postroj-svoego-aktera</link>
		<comments>http://neill3d.com/postroj-svoego-aktera#comments</comments>
		<pubDate>Thu, 21 Jan 2010 19:09:28 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Actor]]></category>
		<category><![CDATA[MoCap]]></category>
		<category><![CDATA[OpenReality]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Tool]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=830</guid>
		<description><![CDATA[
Small model plugin for MotionBuilder, that will gives you possibility to operate with actor&#8217;s body parts as normal objects in scene.

Description
You could find tool in the main menu -&#62; Open Reality -&#62; Actor Model
It&#8217;s really simple to use. Just select actor body part from the list and then push the &#8220;Create Model&#8221; button.
The result is [...]]]></description>
		<wfw:commentRss>http://neill3d.com/postroj-svoego-aktera/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Evaluation thread in a shader plugin</title>
		<link>http://neill3d.com/evaluation-thread-in-a-shader-plugin</link>
		<comments>http://neill3d.com/evaluation-thread-in-a-shader-plugin#comments</comments>
		<pubDate>Tue, 12 Jan 2010 11:14:29 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[OpenReality]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[WebCam]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=818</guid>
		<description><![CDATA[
* Image taken from the documentation for Autodesk MotionBuilder 7.5
When writing a plugin shader webcams faced with such a contradiction: on the one hand is necessary to process each frame of a web camera with no impact on the overall performance MoBu scene, and with another &#8211; usually creating plug-ins for MoBu says, adding that [...]]]></description>
		<wfw:commentRss>http://neill3d.com/evaluation-thread-in-a-shader-plugin/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UIBuilder source code is now avaliable!</title>
		<link>http://neill3d.com/uibuilder-source-code-is-now-avaliable</link>
		<comments>http://neill3d.com/uibuilder-source-code-is-now-avaliable#comments</comments>
		<pubDate>Thu, 10 Sep 2009 23:31:44 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[OpenReality]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Tool]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=652</guid>
		<description><![CDATA[
A high loading state of the last few days led me to believe that a useful tool would be good to lay eyes on the public with the source code freely available.

I really hope that the source code will give you the opportunity to draw something new, and of course I&#8217;ll be very happy if [...]]]></description>
		<wfw:commentRss>http://neill3d.com/uibuilder-source-code-is-now-avaliable/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Render atlas</title>
		<link>http://neill3d.com/render-atlas</link>
		<comments>http://neill3d.com/render-atlas#comments</comments>
		<pubDate>Sun, 02 Aug 2009 21:03:45 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[atlas]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Tool]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=552</guid>
		<description><![CDATA[


This utility will allow you to perform the render of multiple panes in one frame.


Short description 
Settings part has two tabs. First &#8211; Render settings, which has parameters meaning like  in a standard MotionBuilder render dialog. And the second offers advanced features, in particular the place of 1 to 4 panes in one frame.
Here is [...]]]></description>
		<wfw:commentRss>http://neill3d.com/render-atlas/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UI Builder 0.6</title>
		<link>http://neill3d.com/u</link>
		<comments>http://neill3d.com/u#comments</comments>
		<pubDate>Sun, 26 Jul 2009 00:10:17 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Tool]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=501</guid>
		<description><![CDATA[

I have updated UI Builder Tool for MotionBuilder 2009. Now It&#8217;s better and more stable!

What&#8217;s new:
1 &#8211; added new visual components (FBTermometer, FBSlider, FBSpread, FBTree)
2 &#8211; added new properties and events for the visual component (Enabled, Hint, OnEnter, OnExit)
3 &#8211; minor interface changes, added a hint label
Fixes:
1 &#8211; retain the position and size changed when [...]]]></description>
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		<slash:comments>0</slash:comments>
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