Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
SkeletonBuilder WIP
Posted on 8 May 2010 Neill No commentsIn development there is a tool to fit the skeleton \ mocap actor under a set of points, including a precise calibration using ROM file.
* ROM – range of motion
MotionBuilder Actor, MoCap, OpenReality, Plugin -
MoBu device plugin for TrackingTools has updated
Posted on 5 April 2010 Neill No commentsI have updated MotionBuilder’s device plugin for streaming data from the Tracking Tools. If anyone wants to try it, just write to me – mocap<at>neill3d<point>com
MotionBuilder device, Optitrack, Plugin -
Driven constraint
Posted on 29 March 2010 Neill No commentsHere is the beta build of driven property constraint, that will connect property of one object to a property of another object. Plugin works with non activable properties as well.
MotionBuilder Plugin -
MoBu Menu manager
Posted on 17 March 2010 Neill No commentsThe plug-in is designed to rename and customize Open Reality main menu. Supplement the menu item you can call Python scripts.
MotionBuilder Plugin, Python -
Labelator – rename your skeleton’s markers
Posted on 5 February 2010 Neill 1 commentLabelator – is a special helper object, which stores the names of objects around them by their spatial arrangement.
MotionBuilder Plugin, Tool, Video -
Build you own Actor
Posted on 21 January 2010 Neill No commentsSmall model plugin for MotionBuilder, that will gives you possibility to operate with actor’s body parts as normal objects in scene.
MotionBuilder Actor, MoCap, OpenReality, Plugin, Tool -
Evaluation thread in a shader plugin
Posted on 12 January 2010 Neill No comments* Image taken from the documentation for Autodesk MotionBuilder 7.5When writing a plugin shader webcams faced with such a contradiction: on the one hand is necessary to process each frame of a web camera with no impact on the overall performance MoBu scene, and with another – usually creating plug-ins for MoBu says, adding that its flow can only degrade performance, they say do not do so, and then use what’s already there. Here is a quote from the documentation: Any extra threads or processes running parallel to MotionBuilder might seriously slow down performance or even prevent MotionBuilder from running at all.* Image taken from the documentation of the Autodesk MotionBuilder 7.5
When I was writing a plugin shader for a webcam, I have faced with such a contradiction: on the one hand is necessary to process each frame of a web camera with no impact on the overall performance of the MoBu scene, and with another – rule for creating plug-ins for MoBu says: Any extra threads or processes running parallel to MotionBuilder might seriously slow down performance or even prevent MotionBuilder from running at all.
MotionBuilder, Programming OpenReality, overview, Plugin, SDK, WebCam -
UIBuilder source code is now avaliable!
Posted on 11 September 2009 Neill No commentsA high loading state of the last few days led me to believe that a useful tool would be good to lay eyes on the public with the source code freely available.
MotionBuilder, Programming C++, OpenReality, Plugin, Python, Source, Tool, UI
Read the rest of this entry » -
Render atlas
Posted on 2 August 2009 Neill No commentsThis utility will allow you to perform the render of multiple panes in one frame.
MotionBuilder Animation, atlas, Plugin, Render, Tool -
UI Builder 0.6
Posted on 26 July 2009 Neill No commentsI have updated UI Builder Tool for MotionBuilder 2009. Now It’s better and more stable!
MotionBuilder Plugin, Python, Tool, UI










English
Russian
Recent Comments