Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
MoCap Animation: kick test
Posted on 3 October 2009 Neill No commentsIn the continuation of a series of mocap animations.
This animation is presented as a test and does not purport to implement a real impact.
Miscellaneous Actor, Animation, MoCap, Samples -
MoCap animation: basketball play
Posted on 1 October 2009 Neill No commentsEarlier I have uploaded video of the ball processing with the player, but as they say, better once it open yourself than a hundred times to see.
MotionBuilder Actor, Animation, basketball, MoCap -
Capturing Facial Animation in Tracking Tools
Posted on 29 September 2009 Neill No commentsThis post is intended for all users of the Tracking Tools. If you desire to capture a facial animation and you captured it, then you may be surprised a large scale markers, permanent jittering and other adverse effects, all of which reduce the quality of capturing in the literal sense to zero.
Miscellaneous Animation, Facial, MoCap, Optitrack, Tips, TT -
Ball reconstruction feature
Posted on 26 August 2009 Neill No commentsI have finished ball recognition algorithm, so now along with classical rigit body props, our studio owns a unique in-house tool kit, which provides the ability to recognise a ball among the point data and to track its movement.
Demostration video you can watch on YouTube:
Miscellaneous Animation, MoCap -
Extracting Actor geometry
Posted on 21 July 2009 Neill No commentsSince actor has quite a lot work with MoCap, actor is important part of working process. And if you wish to experiment, you may to collect actor geometry bodies. I will talk about building complete alternative actor later, now I will share how to extract the geometry body of the actor in a separate file and then how to output it in a separate MoBu model.
MotionBuilder, Programming Actor, MoCap, SDK, Source, Tutorials -
MoCap. Character properties
Posted on 9 July 2009 Neill No commentsWhen transferring the animation to the actor from the character should be taken into account the following important properties:
MotionBuilder Animation, MoCap -
Biped CSM import/export
Posted on 22 June 2009 Neill 2 commentsHi everyone,
I want to share import/export plugin for MotionBuilder to work with 3dsMax CSM file. Now You will be able to save optical marker data directly to the 3dsMax biped!
MotionBuilder Animation, MoCap, Plugin -
MoCap for entertainment
Posted on 6 June 2009 Neill No commentsI had an idea to experiment with MoCap equipment and make simple game for entertainment. Indeed, opportunities may be obtained from the same device as a Nintendo Wii console. I have built a game-like range of those that were at the Dendy console, coming complete with a pistol. The challenge to shoot a mouse in the monitor on a red square (the enemies) and do not shoot on the green (the hostages). For this game it was enough a three cameras and two rigid bodies(the gun and monitor).
Miscellaneous Games, MoCap, OpenGL, Optitrack -
Merge takes with optical mocap data
Posted on 2 June 2009 Neill No commentsI would like to share one of the opportunities of the “Advance cleaning tool” - combining multiple Takes into one.
MotionBuilder MoCap, Plugin, Tool -
How to… Extract actor pivots
Posted on 13 May 2009 Neill No commentsThe script should be run with the selected geometry of the actor (who does not know to do that, press Spacebar + Right mouse button on the actor Hips geometry model). The output will be a set of cubes with the name and position of the relevant part of the actor.
MotionBuilder Actor, MoCap, Python, Script









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