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	<title>Programming and animation &#187; MoCap</title>
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	<link>http://neill3d.com</link>
	<description>Programming and animation ideas, articles, tutors, scripts, plugins in the 3d</description>
	<lastBuildDate>Sun, 05 Sep 2010 21:11:56 +0000</lastBuildDate>
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			<item>
		<title>New video</title>
		<link>http://neill3d.com/novoe-video</link>
		<comments>http://neill3d.com/novoe-video#comments</comments>
		<pubDate>Sat, 07 Aug 2010 19:25:43 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[MoCap]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=1114</guid>
		<description><![CDATA[A small video about the usability of the mocap studio with Grant in the main role.

]]></description>
		<wfw:commentRss>http://neill3d.com/novoe-video/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rigid body tracking</title>
		<link>http://neill3d.com/treking-tverdyx-tel</link>
		<comments>http://neill3d.com/treking-tverdyx-tel#comments</comments>
		<pubDate>Fri, 14 May 2010 12:41:35 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[MoCap]]></category>
		<category><![CDATA[RigidBody]]></category>
		<category><![CDATA[Tracking]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=995</guid>
		<description><![CDATA[For the studio we use our inhouse software and tools.
For example, processing of points cloud.

One of the most important algorithms, which connects the entire processing of the skeleton &#8211; the tracking of rigid bodies. I have attached the recording video demonstrating the work of tracking a set of points.


Tracking of rigid bodies on the one [...]]]></description>
		<wfw:commentRss>http://neill3d.com/treking-tverdyx-tel/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SkeletonBuilder WIP</title>
		<link>http://neill3d.com/skeletonbuilder-wip</link>
		<comments>http://neill3d.com/skeletonbuilder-wip#comments</comments>
		<pubDate>Sat, 08 May 2010 12:58:55 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Actor]]></category>
		<category><![CDATA[MoCap]]></category>
		<category><![CDATA[OpenReality]]></category>
		<category><![CDATA[Plugin]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=975</guid>
		<description><![CDATA[
In development there is a tool to fit the skeleton \ mocap actor under a set of points, including a precise calibration using ROM file.
* ROM &#8211; range of motion


Simple pelvis fitting
Let&#8217;s get a set of markers of the pelvis, calculate the area according to the points and move the rigid body in the center [...]]]></description>
		<wfw:commentRss>http://neill3d.com/skeletonbuilder-wip/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MotionBuilder 2011 and MoCap</title>
		<link>http://neill3d.com/motionbuilder-2011-and-mocap</link>
		<comments>http://neill3d.com/motionbuilder-2011-and-mocap#comments</comments>
		<pubDate>Fri, 07 May 2010 16:24:34 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[MoCap]]></category>
		<category><![CDATA[overview]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=971</guid>
		<description><![CDATA[I have tried the trial version of the MoBu 2011, it was interesting to see, what it represents in the new feature &#8211; mocap straight to the bones. It turned out that this is a normal device plug-in, which receives from the server location and rotation of the bones and write them in the appropriate [...]]]></description>
		<wfw:commentRss>http://neill3d.com/motionbuilder-2011-and-mocap/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Retarget prop MoCap animation (+ Video tutor)</title>
		<link>http://neill3d.com/retarget-prop-mocap-animation-video-tutor</link>
		<comments>http://neill3d.com/retarget-prop-mocap-animation-video-tutor#comments</comments>
		<pubDate>Fri, 05 Mar 2010 14:20:12 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Actor]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[MoCap]]></category>
		<category><![CDATA[retarget]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=880</guid>
		<description><![CDATA[
Actor is rarely recorded in splendid isolation, usually in the hand he holds an object, which is called the prop. This object has its own set of markers, often three is enough, and these markers are moving close to the actor. But the difficulty begins when the actor retarget into a character who has a [...]]]></description>
		<wfw:commentRss>http://neill3d.com/retarget-prop-mocap-animation-video-tutor/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fixing Feet Sliding</title>
		<link>http://neill3d.com/ustranenie-skolzheniya-nog</link>
		<comments>http://neill3d.com/ustranenie-skolzheniya-nog#comments</comments>
		<pubDate>Mon, 15 Feb 2010 21:47:28 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[MoCap]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=873</guid>
		<description><![CDATA[Quite a popular cannot mocap animation, and with him in MotionBuilder fight several ways.
First of all, through the algorithm stabilization and leveling feet feet on the floor, and of course through self-editing.
I want to tell about quite popular issue of the MoCap animation &#8211; feet sliding effect, and how to fix it in MotionBuilder by [...]]]></description>
		<wfw:commentRss>http://neill3d.com/ustranenie-skolzheniya-nog/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Markers renamer script by the UIBuilder</title>
		<link>http://neill3d.com/markers-renamer-script-by-the-uibuilder</link>
		<comments>http://neill3d.com/markers-renamer-script-by-the-uibuilder#comments</comments>
		<pubDate>Sat, 23 Jan 2010 21:45:51 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[MoCap]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Tool]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=841</guid>
		<description><![CDATA[ 
Utility to rename a set of markers. Was used in the production for the standardization of naming a set of markers of diverse sources mocap data. In particular, if the animation shot with the same person, it is not necessary for each of them to do different MoBu Actor, it is enough to observe [...]]]></description>
		<wfw:commentRss>http://neill3d.com/markers-renamer-script-by-the-uibuilder/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Build you own Actor</title>
		<link>http://neill3d.com/postroj-svoego-aktera</link>
		<comments>http://neill3d.com/postroj-svoego-aktera#comments</comments>
		<pubDate>Thu, 21 Jan 2010 19:09:28 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Actor]]></category>
		<category><![CDATA[MoCap]]></category>
		<category><![CDATA[OpenReality]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Tool]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=830</guid>
		<description><![CDATA[
Small model plugin for MotionBuilder, that will gives you possibility to operate with actor&#8217;s body parts as normal objects in scene.

Description
You could find tool in the main menu -&#62; Open Reality -&#62; Actor Model
It&#8217;s really simple to use. Just select actor body part from the list and then push the &#8220;Create Model&#8221; button.
The result is [...]]]></description>
		<wfw:commentRss>http://neill3d.com/postroj-svoego-aktera/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How MoCap Works on Brad&#8217;s FIE Blog</title>
		<link>http://neill3d.com/kak-ustroen-mokap-na-brags-fie-bloge</link>
		<comments>http://neill3d.com/kak-ustroen-mokap-na-brags-fie-bloge#comments</comments>
		<pubDate>Sat, 16 Jan 2010 22:06:51 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[MoCap]]></category>
		<category><![CDATA[overview]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=824</guid>
		<description><![CDATA[Recently in my network has got quite an interesting blog with the analysis of technologies, materials and algorithms for optical motion capture. In particular site you&#8217;ll find interesting articles on the reconstruction of 3D position of the point of a set of 2D image cameras; information about the markers and reflective ability, as well as [...]]]></description>
		<wfw:commentRss>http://neill3d.com/kak-ustroen-mokap-na-brags-fie-bloge/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Girl MoCap test animations</title>
		<link>http://neill3d.com/girl-mocap-test-animations</link>
		<comments>http://neill3d.com/girl-mocap-test-animations#comments</comments>
		<pubDate>Wed, 23 Dec 2009 19:33:14 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Actor]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[MoCap]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=807</guid>
		<description><![CDATA[
I have uploaded two small mocap animation, dance and fashion shows.

Download:
girl_test
]]></description>
		<wfw:commentRss>http://neill3d.com/girl-mocap-test-animations/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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