Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
Rigid body tracking
Posted on 14 May 2010 Neill No commentsFor the studio we use our inhouse software and tools.
For example, processing of points cloud.One of the most important algorithms, which connects the entire processing of the skeleton – the tracking of rigid bodies. I have attached the recording video demonstrating the work of tracking a set of points.
Miscellaneous MoCap, RigidBody, Tracking -
SkeletonBuilder WIP
Posted on 8 May 2010 Neill No commentsIn development there is a tool to fit the skeleton \ mocap actor under a set of points, including a precise calibration using ROM file.
* ROM – range of motion
MotionBuilder Actor, MoCap, OpenReality, Plugin -
MotionBuilder 2011 and MoCap
Posted on 7 May 2010 Neill No commentsI have tried the trial version of the MoBu 2011, it was interesting to see, what it represents in the new feature – mocap straight to the bones. It turned out that this is a normal device plug-in, which receives from the server location and rotation of the bones and write them in the appropriate channels of the bones. The difference from the same MotionBuilder 2010 that it became possible to record data in animation channel in the global coordinate system. A new method SetBufferType (bool bGlobal) allows you to switch between global and local record. By the way this innovation can be useful in the design constraints, not just devices.
It remains now to expect updates plug-ins for the transfer of the skeleton from the mocap software into MotionBuilder.
Another thing I noticed in the OR SDK, so that presence fbmath.h – mathematical functions. I wonder in which version of MoBu they appear, because I have written my own.
MotionBuilder 2010, MoCap, overview -
Retarget prop MoCap animation (+ Video tutor)
Posted on 5 March 2010 Neill No commentsActor is rarely recorded in splendid isolation, usually in the hand he holds an object, which is called the prop. This object has its own set of markers, often three is enough, and these markers are moving close to the actor. But the difficulty begins when the actor retarget into a character who has a totally different scale and proportion. And here, if for parts of the body retarget you can do automaticly, then, for all the additional facilities will have to do everything “by hands”. Although if you look at action space property in the character settings, there appears counted on the scale of the character to an actor.
MotionBuilder Actor, Animation, Character, MoCap, retarget, Tutorials, Video -
Fixing Feet Sliding
Posted on 15 February 2010 Neill No commentsQuite a popular cannot mocap animation, and with him in MotionBuilder fight several ways.First of all, through the algorithm stabilization and leveling feet feet on the floor, and of course through self-editing.I want to tell about quite popular issue of the MoCap animation – feet sliding effect, and how to fix it in MotionBuilder by several ways.
First of all, through the algorithm of feet stabilization and feet contact on the floor, and of course through self-editing by hand.
MotionBuilder Character, MoCap, Tutorials, Video -
Markers renamer script by the UIBuilder
Posted on 23 January 2010 Neill No commentsUtility to rename a set of markers. Was used in the production for the standardization of naming a set of markers of diverse sources mocap data. In particular, if the animation shot with the same person, it is not necessary for each of them to do different MoBu Actor, it is enough to observe the unity of naming markers and can be combined animation with the scene had once trained actor.
MotionBuilder MoCap, Python, Tool, UI -
Build you own Actor
Posted on 21 January 2010 Neill No commentsSmall model plugin for MotionBuilder, that will gives you possibility to operate with actor’s body parts as normal objects in scene.
MotionBuilder Actor, MoCap, OpenReality, Plugin, Tool -
How MoCap Works on Brad’s FIE Blog
Posted on 17 January 2010 Neill No commentsRecently in my network has got quite an interesting blog with the analysis of technologies, materials and algorithms for optical motion capture. In particular site you’ll find interesting articles on the reconstruction of 3D position of the point of a set of 2D image cameras; information about the markers and reflective ability, as well as review of the most popular solutions for tracking points and calculate trajectories of markers.Blog is in English.Blog is hereRecently I have found an interesting blog with the analysis of technologies, materials and algorithms for optical motion capture. In particular site you’ll find interesting articles on the reconstruction of 3D position of the point of a set of 2D image from cameras; information about the markers and reflective ability, as well as review of the most popular solutions for tracking points and calculate trajectories of markers.
Blog is here.
Miscellaneous MoCap, overview -
Girl MoCap test animations
Posted on 23 December 2009 Neill No commentsI have uploaded two small mocap animation, dance and fashion shows.
MotionBuilder Actor, Animation, MoCap -
MoCap Animation: kick test
Posted on 3 October 2009 Neill No commentsIn the continuation of a series of mocap animations.
This animation is presented as a test and does not purport to implement a real impact.
Miscellaneous Actor, Animation, MoCap, Samples







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