<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Programming and Animation &#187; MD3</title>
	<atom:link href="http://neill3d.com/tag/md3/feed" rel="self" type="application/rss+xml" />
	<link>http://neill3d.com</link>
	<description>Programming and animation ideas, articles, tutors, scripts, plugins in the 3d</description>
	<lastBuildDate>Mon, 09 Jan 2012 21:34:10 +0000</lastBuildDate>
	<language>ru</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.1</generator>
		<item>
		<title>Quake MD3 import into 3ds Max</title>
		<link>http://neill3d.com/quake-md3-import-into-3ds-max</link>
		<comments>http://neill3d.com/quake-md3-import-into-3ds-max#comments</comments>
		<pubDate>Sat, 10 Apr 2010 10:43:06 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[MaxScript]]></category>
		<category><![CDATA[MD3]]></category>
		<category><![CDATA[Quake]]></category>
		<category><![CDATA[Script]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=951</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style " addthis:url='http://neill3d.com/quake-md3-import-into-3ds-max' addthis:title='Quake MD3 import into 3ds Max '  ><a class="addthis_button_facebook_like" fb:like:layout="button_count"></a><a class="addthis_button_tweet"></a><a class="addthis_counter addthis_pill_style"></a></div>Инструменты для импорта md3 анимированных моделей в 3dsMax. Описание MD3 формата в википедии &#8211; http://en.wikipedia.org/wiki/MD3_(file_format) Состав инструментов: Md3Convert &#8211; консольная утилита для конвертирования md3 в msh текстовый формат. Строка вызова имеет слудующий формат &#8211; &#60;md3 input filename&#62; &#60;msh output filename&#62; md3reader.ms &#8211; скрипт для импорта msh формата в сцену.  Скрипт без интерфейса, имеет функцию чтения [...]<div class="addthis_toolbox addthis_default_style addthis_" addthis:url='http://neill3d.com/quake-md3-import-into-3ds-max' addthis:title='Quake MD3 import into 3ds Max ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
		<wfw:commentRss>http://neill3d.com/quake-md3-import-into-3ds-max/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

