Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
3dsMax repeating RIG
Posted on 25 November 2009 Neill No commentsI want to share the script for recording/replaing the object’s interconnections (RIG io). The point is to remember the relationship between objects and then if necessary to repeat them at the sites with the same name.
Video
3ds Max MaxScript, Script, Video
This video recorded with the sound, to tell the truth it’s not very good quality, but I believe that the presence of sound considerably enlivens the movie in any case… -
3dsMax script – render each object separately
Posted on 19 November 2009 Neill No commentsOverview
3dsMax very often involved in the process of the production of different parts, objects. If they have accumulated a huge amount for the game and you want to get an image of each of the items separately. For such tasks, I wrote a small macro script that allows you to render each of selected objects separately into the jpeg image in the specified directory. However, you can specify the camera view, if any, is needed for the object.The name of the camera should be in the form – camera. <Object name>
3ds Max MaxScript, Script, Tool
… -
3dsMax tips and tricks
Posted on 26 June 2009 Neill No commentsI want to remind you some usefull tricks in 3dsMax:
3ds Max MaxScript, overview -
Difference between MacroRecorder and MaxScript
Posted on 25 June 2009 Neill No commentsMacros in 3dsMax don’t work properly unfortunately, but there could be a handy tool.
3ds Max MaxScript, overview -
Convert Point Cache to Vertex Animation
Posted on 28 May 2009 Neill No commentsThis script is very useful in situations where the animation of the 9 th of 3dsMax and higher versions will need to open in the 6 th – 8 th 3ds max.
The problem is that since 9 th version of 3ds Max, the format of the data cache has changed (Autodesk Point Cache 2 – pc2), and compatibility with previous versions disappeared.
3ds Max Animation, MaxScript, Tool -
Gimbal Killer in the 3dsMax
Posted on 7 April 2009 Neill No commentsTo filter gimbal lock I’m using this simple script.
for obj in selection do
(
obj.rotation.controller = tcb_rotation ()
obj.rotation.controller = Euler_XYZ ()
)Good luck!
3ds Max Animation, Gimbal lock, MaxScript, Script








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