Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
Math library for developers 2
Posted on 29 July 2009 Neill 1 commentIn a previous “math library for developers” post, I published a library of classes for vectors, matrices and quaternions. At this time I decided to go ahead and rewrite the classes directly in the file fbtypes.h
MotionBuilder, Programming Math, Matrix, SDK, Source, Vector -
Python. Matrix operations
Posted on 21 July 2009 Neill No comments
Continues the theme for the collection of useful mathematical functions for Python/C++ developers
The theme begins here - http://neill3d.com/math-library-for-developers
MotionBuilder, Programming Math, Matrix, Python, Source -
Math library for developers
Posted on 4 July 2009 Neill 1 commentIn the Open Reality SDK there is small set of functions for working with vectors, matrices and quaternions. Propose to gather some convenient common library.
MotionBuilder C++, Math, Matrix, SDK, Source, Vector -
Mainstream algorithms
Posted on 3 March 2009 Neill No commentsTranslation in progress…
Programming FFT, Intel, LAPACK, Math, Matrix, PCA, Vector

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