Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
Math library for developers 2
Posted on 29 July 2009 Neill 1 commentIn a previous “math library for developers” post, I published a library of classes for vectors, matrices and quaternions. At this time I decided to go ahead and rewrite the classes directly in the file fbtypes.h
MotionBuilder, Programming Math, Matrix, SDK, Source, Vector -
Python. Matrix operations
Posted on 21 July 2009 Neill No comments
Continues the theme for the collection of useful mathematical functions for Python/C++ developers
The theme begins here - http://neill3d.com/math-library-for-developers
MotionBuilder, Programming Math, Matrix, Python, Source -
Math library for developers
Posted on 4 July 2009 Neill 1 commentIn the Open Reality SDK there is small set of functions for working with vectors, matrices and quaternions. Propose to gather some convenient common library.
MotionBuilder C++, Math, Matrix, SDK, Source, Vector -
Spring box constraint with source code
Posted on 30 March 2009 Neill 4 commentsSpring box constraint for MotionBuilder
Value parameters
Stiff – stiffness of the springs (the higher the value, the more rigid) Hardness is the reaction and the effect of the spring from which she draws a point in the original position.
Damp – the size of fading fluctuations spring (the more, the less hesitation commit spring) The essence of this parameter under a big question, in practice, it gives some the wrong result, so sometimes fading fluctuations can be regarded as a constant value of 0.10 for example
Length – the length of the spring (should be set to 0) A value of zero reference position is the point of going, otherwise the spring will be busy trying to position a specified distance from moving
Mass – the mass. The more weight the more difficult it is to move the spring with a space or vice versa to return it to its original position.
Friction – force of resistance that allows “stifle” the dynamics of the spring and return it to its original position. The higher the number the less the effect of spring ”
Pos – input position
Result – output positionDownload
MotionBuilder 2010 32bit - boxSpring2010_32
MotionBuilder 2009 32bit – boxSpring
MotionBuilder Animation, Dynamics, Math, Plugin
boxspring source code for VisualStudio 2008 -
Mainstream algorithms
Posted on 3 March 2009 Neill No commentsTranslation in progress…
Programming FFT, Intel, LAPACK, Math, Matrix, PCA, Vector


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