Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
FbxObject – Storing and retrieving a data
Posted on 20 August 2009 Neill No commentsWriting and reading in fbx format has its own characteristics, I would like to briefly talk about it.
MotionBuilder, Programming C++, OpenReality, Tutorials
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STL Vector & Map element removing
Posted on 17 August 2009 Neill No commentsThere is a small feature to be borne in mind when you remove an element in the vector and map.
Suppose there is such a situation, we start to cycle through the elements by iterator, and some of the criteria if the item is not suitable, it should be removed.
For a vector it will be as follows:1
2
3
4tempIter = Iter;
lVector.erase(Iter)
Iter = tempIter;
continue;For a map it will be as follows:
Programming C++, Map, STL, Tips, Vector1
2
3
4
5tempIter = Iter;
tempIter++;
lMap.erase(Iter)
Iter = tempIter;
continue; -
How to: draw scene with camera background in a FBView
Posted on 12 August 2009 Neill No commentsThis is the forum question from Autodesk Area, so I will add it to the tips for OpenReality SDK:
You can operate with camera background by using property BackGroundColor.
So to get color at current frame:
FBColor color = lCamera.BackGroundColor;
Now we have to set clear color using OpenGL command:glClearColor( color[0], color[1], color[2], color[3] );
MotionBuilder, Programming C++, OpenGL, OpenReality, SDK, Tips -
FBString, be careful
Posted on 31 July 2009 Neill No commentsWhen working with FBString revealed one feature – the constructor does not initialize the string memory. Ie if you do not assign a variable value and want to use it, you get an error. While the familiar course when the string class assign empty string value by default in constructor, but in the case of FBString this is empty pointer.
MotionBuilder, Programming C++, SDK, string -
Math library for developers
Posted on 4 July 2009 Neill 1 commentIn the Open Reality SDK there is small set of functions for working with vectors, matrices and quaternions. Propose to gather some convenient common library.
MotionBuilder C++, Math, Matrix, SDK, Source, Vector -
Control file version – Tortoise svn
Posted on 29 April 2009 Neill No comments
I would like to talk about versioning using Tortise SVN. Very convenient and easy-to-use program. For me to become a substitute for the creation of multiple copies of the file for making changes. I suggest working with code and scripts.
Programming C++, Script -
Renaming OpenReality menu
Posted on 20 April 2009 Neill 9 commentsI was very interested in the plug of NeoReel. As we all know, created tools are placed in a separate paragraph the main menu, Open Reality, but NeoReel renaming the item. I decided to do the same trick and succeeded.
MotionBuilder C++, Plugin, SDK, Tool, Win32 -
Dependency on MSVCR90.dll in VS 2008
Posted on 12 February 2009 Neill 1 commentEncountered a problem when working with Visual Studio 2008 that I have collected a library does not run on another computer. Not long thinking check list of dependent libraries within my own and found there MSVCR90.dll. In general, is that without a distribution does not start.
Programming C++


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