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	<title>Programming and animation &#187; C++</title>
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	<link>http://neill3d.com</link>
	<description>Programming and animation ideas, articles, tutors, scripts, plugins in the 3d</description>
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		<title>SMTP send</title>
		<link>http://neill3d.com/smtp-send</link>
		<comments>http://neill3d.com/smtp-send#comments</comments>
		<pubDate>Sun, 13 Jun 2010 20:27:40 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Delphi]]></category>
		<category><![CDATA[smtp]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=1073</guid>
		<description><![CDATA[A good example of sending mail is here - https://forum.antichat.ru/printthread.php?t=44490

If you need a port to C + +, write to me.
P.S. Practice has shown that the service mail.ru better not to deal with. Half day caught cause loss of messages such as &#8220;mailbox does not exist&#8221;, while the same yandex sent no questions asked.
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Note about a sniffer code</title>
		<link>http://neill3d.com/note-about-a-sniffer-code</link>
		<comments>http://neill3d.com/note-about-a-sniffer-code#comments</comments>
		<pubDate>Mon, 10 May 2010 19:46:48 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=983</guid>
		<description><![CDATA[On the internet I have found a lot of information and sample code to implement the injection of dynamic link library into an executable module. Most of examples originate from Jeffrey Richter. What I have observed, a lot of these examples forget to exit from thread in the sniffer library. This is particularly as a rule [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Qt and messages queue</title>
		<link>http://neill3d.com/qt-and-messages-queue</link>
		<comments>http://neill3d.com/qt-and-messages-queue#comments</comments>
		<pubDate>Sat, 24 Apr 2010 13:35:24 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Qt]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=961</guid>
		<description><![CDATA[
Out of habit, with WinApi you need to find a substitute for SendMessage, PostMessage in Qt, so that some operations less meaningful and more demanding to defer for a period of message processing, but not during the execution of the interrupt handler, or any triggers.

In Qt your custom types are described by a separate event [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>OR SDK and STL string</title>
		<link>http://neill3d.com/or-sdk-i-stl-string</link>
		<comments>http://neill3d.com/or-sdk-i-stl-string#comments</comments>
		<pubDate>Sat, 06 Feb 2010 19:25:44 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[OpenReality]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[string]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=866</guid>
		<description><![CDATA[OR SDK and STL string together generate a 118 error when compiling from error C2365: &#8216;operator new&#8217;: redefinition; previous definition was &#8216;function&#8217;
It seems to be why they combine, because in the OR SDK has a class for the line &#8211; FBString. However, with such a challenge comes when you want to connect third-party libraries or [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>AREA: Exposing functions to the Python</title>
		<link>http://neill3d.com/area-exposing-functions-to-the-python</link>
		<comments>http://neill3d.com/area-exposing-functions-to-the-python#comments</comments>
		<pubDate>Thu, 08 Oct 2009 08:02:07 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=705</guid>
		<description><![CDATA[The portal Autodesk AREA branch will be interesting to discuss how to export a C ++ function for a MoBu python.
User Petr Man offers a good solution to this, so that anyone having this kind of need to necessarily look at
expose function thread
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Minidump for VisualStudio and GCC</title>
		<link>http://neill3d.com/minidump-for-visualstudio-and-gcc</link>
		<comments>http://neill3d.com/minidump-for-visualstudio-and-gcc#comments</comments>
		<pubDate>Fri, 25 Sep 2009 22:15:12 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[debug]]></category>
		<category><![CDATA[GCC]]></category>
		<category><![CDATA[minidump]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[VisualStudio]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=671</guid>
		<description><![CDATA[What is a minidump? Now, if the client application was launched from the debugger, then when an error occurs, the debugger would show a stopping place in the code and it would be possible to see variable values at the time of the crash. So minidump snapshot, with which you can do the same, but [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>VBO tips and tricks</title>
		<link>http://neill3d.com/sovety-po-vbo</link>
		<comments>http://neill3d.com/sovety-po-vbo#comments</comments>
		<pubDate>Tue, 15 Sep 2009 17:59:24 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[VBO]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=657</guid>
		<description><![CDATA[
Until now, the moment I took some of the stereotypes about how to draw the geometry means OpenGL, which after a series of tests had to be overcome.

My first stereotype was formed about 7 years ago when I represented the geometry in the form of triangles strips related to increase productivity. I used the library [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>UIBuilder source code is now avaliable!</title>
		<link>http://neill3d.com/uibuilder-source-code-is-now-avaliable</link>
		<comments>http://neill3d.com/uibuilder-source-code-is-now-avaliable#comments</comments>
		<pubDate>Thu, 10 Sep 2009 23:31:44 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[MotionBuilder]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[OpenReality]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Tool]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=652</guid>
		<description><![CDATA[
A high loading state of the last few days led me to believe that a useful tool would be good to lay eyes on the public with the source code freely available.

I really hope that the source code will give you the opportunity to draw something new, and of course I&#8217;ll be very happy if [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XML</title>
		<link>http://neill3d.com/xml</link>
		<comments>http://neill3d.com/xml#comments</comments>
		<pubDate>Wed, 09 Sep 2009 21:44:55 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[xml]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=647</guid>
		<description><![CDATA[
I discover the flexibility of the *.xml format and now even I plans to remake save / load for UIBuilder to xml. Of course convenience format largely depends also on your editor &#8211; himself picked XML Maker, very pleased. In most it has markup and tips on grammar, the editor has the opportunity to present [...]]]></description>
		<wfw:commentRss>http://neill3d.com/xml/feed/?langswitch_lang=en</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GLSL: missing uniform location</title>
		<link>http://neill3d.com/glsl-poisk-yuniforma-bezuspeshen</link>
		<comments>http://neill3d.com/glsl-poisk-yuniforma-bezuspeshen#comments</comments>
		<pubDate>Wed, 09 Sep 2009 21:33:08 +0000</pubDate>
		<dc:creator>Neill</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://neill3d.com/?p=643</guid>
		<description><![CDATA[I have faced with such a feature of the GLSL compiler. If the variable is not used in the shader, then find its location there would be no possibility, it is simply truncated from the shader. 
The search function on behalf of the Uniform position.
int loc = glGetUniformLocationARB (
, ); 
Moreover, even if caught insidious, [...]]]></description>
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