Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
Retarget prop MoCap animation (+ Video tutor)
Posted on 5 March 2010 Neill No commentsActor is rarely recorded in splendid isolation, usually in the hand he holds an object, which is called the prop. This object has its own set of markers, often three is enough, and these markers are moving close to the actor. But the difficulty begins when the actor retarget into a character who has a totally different scale and proportion. And here, if for parts of the body retarget you can do automaticly, then, for all the additional facilities will have to do everything “by hands”. Although if you look at action space property in the character settings, there appears counted on the scale of the character to an actor.
MotionBuilder Actor, Animation, Character, MoCap, retarget, Tutorials, Video -
Girl MoCap test animations
Posted on 23 December 2009 Neill No commentsI have uploaded two small mocap animation, dance and fashion shows.
MotionBuilder Actor, Animation, MoCap -
Prop in a hand, video tutorial
Posted on 10 November 2009 Neill No commentsA small video tutorial on how to take prop in a character’s hand in the MotionBuilder.
MotionBuilder Animation, Character, Tutorials, Video -
Spring box tutorial
Posted on 13 October 2009 Neill 3 commentsI have prepared a small video tutorial on the use of plug-in of the spring simulation.
Plugin is here (with the source code):
http://neill3d.com/spring-box-constraint
MotionBuilder Animation, Dynamics, Tutorials -
MoCap Animation: kick test
Posted on 3 October 2009 Neill No commentsIn the continuation of a series of mocap animations.
This animation is presented as a test and does not purport to implement a real impact.
Miscellaneous Actor, Animation, MoCap, Samples -
MoCap animation: basketball play
Posted on 1 October 2009 Neill No commentsEarlier I have uploaded video of the ball processing with the player, but as they say, better once it open yourself than a hundred times to see.
MotionBuilder Actor, Animation, basketball, MoCap -
Capturing Facial Animation in Tracking Tools
Posted on 29 September 2009 Neill No commentsThis post is intended for all users of the Tracking Tools. If you desire to capture a facial animation and you captured it, then you may be surprised a large scale markers, permanent jittering and other adverse effects, all of which reduce the quality of capturing in the literal sense to zero.
Miscellaneous Animation, Facial, MoCap, Optitrack, Tips, TT -
Two ways to edit an animation for the Story mode
Posted on 16 September 2009 Neill No commentsI present to your attention two small video lesson with possible approaches to editing an animation clip in the Story mode. Often this need arises when going from final character’s story and need to make certain changes in either animation.
MotionBuilder Animation, Character, Story, Tutorials -
Ball reconstruction feature
Posted on 26 August 2009 Neill No commentsI have finished ball recognition algorithm, so now along with classical rigit body props, our studio owns a unique in-house tool kit, which provides the ability to recognise a ball among the point data and to track its movement.
Demostration video you can watch on YouTube:
Miscellaneous Animation, MoCap -
Render atlas
Posted on 2 August 2009 Neill No commentsThis utility will allow you to perform the render of multiple panes in one frame.
MotionBuilder Animation, atlas, Plugin, Render, Tool







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