Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
MotionBuilder’s Actor, proc and cons.
Posted on 25 July 2010 Neill No commentsMotionBuilder’s actor, is a handy tool, but it does not have a sufficient accuracy and precision for professional use. Let me explain its proc and cons.
To retarget the animation I started with these issues and achieved some success. At the moment this technology is as internal software of the Sevastopol mocap studio and is used in transfering process for a character animation.
MotionBuilder Actor, overview -
SkeletonBuilder WIP
Posted on 8 May 2010 Neill No commentsIn development there is a tool to fit the skeleton \ mocap actor under a set of points, including a precise calibration using ROM file.
* ROM – range of motion
MotionBuilder Actor, MoCap, OpenReality, Plugin -
Retarget prop MoCap animation (+ Video tutor)
Posted on 5 March 2010 Neill No commentsActor is rarely recorded in splendid isolation, usually in the hand he holds an object, which is called the prop. This object has its own set of markers, often three is enough, and these markers are moving close to the actor. But the difficulty begins when the actor retarget into a character who has a totally different scale and proportion. And here, if for parts of the body retarget you can do automaticly, then, for all the additional facilities will have to do everything “by hands”. Although if you look at action space property in the character settings, there appears counted on the scale of the character to an actor.
MotionBuilder Actor, Animation, Character, MoCap, retarget, Tutorials, Video -
Build you own Actor
Posted on 21 January 2010 Neill No commentsSmall model plugin for MotionBuilder, that will gives you possibility to operate with actor’s body parts as normal objects in scene.
MotionBuilder Actor, MoCap, OpenReality, Plugin, Tool -
Girl MoCap test animations
Posted on 23 December 2009 Neill No commentsI have uploaded two small mocap animation, dance and fashion shows.
MotionBuilder Actor, Animation, MoCap -
MoCap Animation: kick test
Posted on 3 October 2009 Neill No commentsIn the continuation of a series of mocap animations.
This animation is presented as a test and does not purport to implement a real impact.
Miscellaneous Actor, Animation, MoCap, Samples -
MoCap animation: basketball play
Posted on 1 October 2009 Neill No commentsEarlier I have uploaded video of the ball processing with the player, but as they say, better once it open yourself than a hundred times to see.
MotionBuilder Actor, Animation, basketball, MoCap -
Extracting Actor geometry
Posted on 21 July 2009 Neill No commentsSince actor has quite a lot work with MoCap, actor is important part of working process. And if you wish to experiment, you may to collect actor geometry bodies. I will talk about building complete alternative actor later, now I will share how to extract the geometry body of the actor in a separate file and then how to output it in a separate MoBu model.
MotionBuilder, Programming Actor, MoCap, SDK, Source, Tutorials -
How to… Extract actor pivots
Posted on 13 May 2009 Neill No commentsThe script should be run with the selected geometry of the actor (who does not know to do that, press Spacebar + Right mouse button on the actor Hips geometry model). The output will be a set of cubes with the name and position of the relevant part of the actor.
MotionBuilder Actor, MoCap, Python, Script









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