Programming and animation
Programming and animation ideas, articles, tutors, scripts, plugins in the 3d-
SMTP send
Posted on 13 June 2010 Neill No commentsA good example of sending mail is here - https://forum.antichat.ru/printthread.php?t=44490
Programming C++, Delphi, smtp, Tips, Win32
If you need a port to C + +, write to me.
P.S. Practice has shown that the service mail.ru better not to deal with. Half day caught cause loss of messages such as “mailbox does not exist”, while the same yandex sent no questions asked. -
Mental Ray warn 542003
Posted on 12 June 2010 Neill No commentsI’ve opened a complex scene in Maya for render and for being able to see the cameras better, I’ve scaled them by 10. There are three cameras in the scene. And when it came to render from a camera with a close foreshortening to objects, mental ray could not complete visualization because of the many warnings like
warn 542003: suspect illegal geometry truncating, modify clipping plane
I’ve reverted a scale to 1.0 and solved a render problem.
Maya mental ray, Render, Tips -
nCloth tips
Posted on 9 June 2010 Neill No commentsA few notes on working with nCloth simulation in Maya.
Maya Dynamics, nCloth, Tips -
MotionBuilder UI, centered region
Posted on 3 June 2010 Neill No commentsTip, on how to centered a region. Not so long time ago I thought about this question and wish to share.
MotionBuilder OpenReality, Python, Tips, UI
Read the rest of this entry » -
GLSL shaders tips: NVidia and AMD difference.
Posted on 29 May 2010 Neill No commentsOn my personal experience in adaptation glsl shaders to AMD.I wrote “adaptation”, because this process can not be called in another manner, after setting up under the NVidia card.1) AMD does not like ARB_draw_buffers require flag in the shader. And if you do not specify any flag at all, shader compiles without any problems. But NVidia gives me a warning that I should include this flag to work with MRT.When the Cg shaders, there is another story, you need a ATI_draw_buffers flag.http://developer.nvidia.com/forums/index.php?showtopic=2572
http://developer.nvidia.com/forums/index.php?showtopic=2703&st=0&gopid=7686&#entry7686
2) AMD swears the presence sampler2DRect and sampler2D in one shader. Also from the category of “not paying attention” on such a warning.Graphics, Miscellaneous GLSL, OpenGL, shaders, Tips -
Plugins for MotionBuilder
Posted on 15 May 2010 Neill No commentsI’ve done a small sorting of published plugins, the result is a table of plugins. You can see it, please visit – Plugins for MotionBuilder page
I’ll try to recompile the plugins to new versions of the MotionBuilder, some have already become obsolete.If you have comments and suggestions, feel free to write!MotionBuilder overview -
Rigid body tracking
Posted on 14 May 2010 Neill No commentsFor the studio we use our inhouse software and tools.
For example, processing of points cloud.One of the most important algorithms, which connects the entire processing of the skeleton – the tracking of rigid bodies. I have attached the recording video demonstrating the work of tracking a set of points.
Miscellaneous MoCap, RigidBody, Tracking -
Chess Titans bug
Posted on 12 May 2010 Neill No commentsIn the delivery to Win7 there are set of games, including all the well-known chess wrapping into the Chess Titans. So I decided to play a game with the computer, but he was a shameless cheater. In the Chess Titans there is an issue where a pawn can eat your opponent’s pawn just passing by.
Miscellaneous 2010, Games -
Note about a sniffer code
Posted on 10 May 2010 Neill No commentsOn the internet I have found a lot of information and sample code to implement the injection of dynamic link library into an executable module. Most of examples originate from Jeffrey Richter. What I have observed, a lot of these examples forget to exit from thread in the sniffer library. This is particularly as a rule in examples for Delphi. Without this command, the executable file, which we produce injection will simply fall down. So, do not forget to leave the thread.
ExitThread(0);
Programming C++, Tips -
SkeletonBuilder WIP
Posted on 8 May 2010 Neill No commentsIn development there is a tool to fit the skeleton \ mocap actor under a set of points, including a precise calibration using ROM file.
* ROM – range of motion
MotionBuilder Actor, MoCap, OpenReality, Plugin





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