Why does it worthless ? Because it doesn’t generate mip levels. Even if I go to use SDK to program a custom composition. MoBu takes control of RTT and doesn’t generate mip maps! And what we will see in real-time, jittering all around. I know that MoBu has just an animation preview viewport, but it possibly can be more then that if they do things right. If Autodesk impelements support for a custom render and this simple RTT without mip maps, I don’t understand the strategy. All the time things in MoBu are quite nearby, but still needs to be redone.

Worthless layered texture in MoBu
Tagged on:             

Leave a Reply

Your email address will not be published. Required fields are marked *