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Worthless layered texture in MoBu

Why does it worthless ? Because it doesn’t generate mip levels. Even if I go to use SDK to program a custom composition. MoBu takes control of RTT and doesn’t generate mip maps! And what we will see in real-time,

Sergey Solohin Saturday October 24th, 2015Saturday October 24th, 2015 MotionBuilder No Comments Read more

Perforce and MoBu Version Control

I would like a very interesting news. Maybe it happened much earlier, but I noticed only recently. Perforce version control system for the team up to 20 people can be used for free – http://www.perforce.com/ And during setup process across

Sergey Solohin Monday March 30th, 2015 MotionBuilder No Comments Read more

Cg in MoBu

Despite the fact that the Cg is deprecated and last update was in 2012, Mobu is using not the last version (from 2011). This library is used in the examples of shaders to Mobu and besides, there are still a

Sergey Solohin Wednesday February 25th, 2015 MotionBuilder 3 Comments Read more

FBArrayTemplate

Take care if you think to use FBArrayTempalte as a dynamic array. Here is an example of a memory leaking. Our start length of an array is 3. myArray.SetCount(3) Then we change size to 4. Let’s see what happent inside that function

Sergey Solohin Tuesday January 20th, 2015 MotionBuilder No Comments Read more

MoBu: render to 4k resolution

Several times users asked me about render to 4k in MoBu. Yes, it’s possible to do that if you switch your render to offscreen. You have that checkbox on the left from the “Render” button in the rendering dialog.

NeillBlogger Sunday July 6th, 2014 MotionBuilder No Comments Read more
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