Why does it worthless ? Because it doesn’t generate mip levels. Even if I go to use SDK to program a custom composition. MoBu takes control of RTT and doesn’t generate mip maps! And what we will see in real-time,
Perforce and MoBu Version Control
I would like a very interesting news. Maybe it happened much earlier, but I noticed only recently. Perforce version control system for the team up to 20 people can be used for free – http://www.perforce.com/ And during setup process across
Cg in MoBu
Despite the fact that the Cg is deprecated and last update was in 2012, Mobu is using not the last version (from 2011). This library is used in the examples of shaders to Mobu and besides, there are still a
FBArrayTemplate
Take care if you think to use FBArrayTempalte as a dynamic array. Here is an example of a memory leaking. Our start length of an array is 3. myArray.SetCount(3) Then we change size to 4. Let’s see what happent inside that function
MoBu: render to 4k resolution
Several times users asked me about render to 4k in MoBu. Yes, it’s possible to do that if you switch your render to offscreen. You have that checkbox on the left from the “Render” button in the rendering dialog.