Why does it worthless ? Because it doesn’t generate mip levels. Even if I go to use SDK to program a custom composition. MoBu takes control of RTT and doesn’t generate mip maps! And what we will see in real-time,
Take care if you think to use FBArrayTempalte as a dynamic array. Here is an example of a memory leaking. Our start length of an array is 3. myArray.SetCount(3) Then we change size to 4. Let’s see what happent inside that function
Strange thing, but in API there is a declaration of a enum FBViewerMode with enumeration of a pane layout and schematic view… but I’ve lost to find a function which can take that enum as argument and change pane layout
I have found a bug. If I assign LightMap texture to the object, I will have kFBTextureUseSphericalReflexionMap instead of kFBTextureUseLightMap in the UseType property of FBTexture.
It’s a nice service for holding some code notes. Welcome to my page on GitHub Gists. In my opinion interesting moments in my gists like these: remember about fact that connect in/out animation nodes will be automaticly removed in a