Script for keeping objects transformation animation while changing heirarchy. More details on a video You can download the script from the scripts page.
I would like to share a way to make a local console in your python scripted window.
I have added Timeline range button and transformation channels list. Script page
I have written script for muscle weights similar to the “hammer” tool of the normal skin. The essence of the algorithm is that it takes a selected vertex and assigns weights from of the average weights of the neighbors. Often
There was a following problem in Maya: to separate a mesh and to preserve the skin for export to fbx. Polygon separate operation conflicts with fbx export. On other side if we clear the history of the operation, the skin