Rig for real-time transferring animation from mocap markers to custom character face. WIP, I have been working on it while working in Creoteam. Video below.
Louis Marcoux on arrival from Siggraph shared some interesting moments about 3dsMax. Look, there about: – CAT Rig, the use of char meshes with UV’s and textures as bone’s meshes – Tips for working with new modeling tools – Integration