My friend shares with me his problem with pasting pose onto the character. It happents if base skeleton has names like that: RightCollar RightShoulder RightElbow RightWrist Don’t use these names, they are reserved!
A very useful and powerful tool in ZBrush appeared with the updating R2, R3. I would like to share a couple of things that I have met in practice when creating the character’s hair.
Docs may miss an important point on the use of Character Face, that is if you simply connect relation constraint, you’ll not see any available attribute on character face to connect! How to show up character face attributes…
Starting from the 2010 version of 3dsMax fbx animation with more or less successfully you can throw on the Biped. For earlier versions of 3dsMax, this focus does not work, and you had to convert biped to bones and only
Hand Tool plugin is avaliable. Happy animating ! Hand Tool