I’ve found a bug. In MoBu 2015 the pull box (Pull Vector, Pull Number) simply doesn’t work. In MoBu 2014 it doesn’t work when you are using it in macro.
Rather unexpected move by Autodesk, as we can see updates are only for the latest version of the product. At this time, we have an exception in the form of bug fixes for Mobu 2014. Here is a link for
Among several new features in MoBu 2015 we have a new dynamic lighting shader with shadows. But this shader inherit bug from his elder brother, dynamic lighting shader. The bug appears when you are trying to put a spot light
I have found a bug. If I assign LightMap texture to the object, I will have kFBTextureUseSphericalReflexionMap instead of kFBTextureUseLightMap in the UseType property of FBTexture.
“buffer overrun issue” – thats was an error in release version of my plugin, when I have added a new property with type Vector2d. I don’t know whats wrong inside this type, but I have replaced it with two FBPropertyDouble