Among several new features in MoBu 2015 we have a new dynamic lighting shader with shadows. But this shader inherit bug from his elder brother, dynamic lighting shader. The bug appears when you are trying to put a spot light
I have found a bug. If I assign LightMap texture to the object, I will have kFBTextureUseSphericalReflexionMap instead of kFBTextureUseLightMap in the UseType property of FBTexture.
“buffer overrun issue” – thats was an error in release version of my plugin, when I have added a new property with type Vector2d. I don’t know whats wrong inside this type, but I have replaced it with two FBPropertyDouble
There is a bug in method declaration ClosestRayIntersection of the FBModel class. The last argument specified as FBNormal type (float precision), but to tell the truth function operate with FBTVector (double precision) type. As the result there is a stack overflow
I have found that in Maya 2013 there is a bug when you trying to switch between “Load By” items in the dialog box Save Weights.