Topic comes from a forum question, thanks to Aram Movsesyan for a good question. We have a ready SoftIK bones chain in 3dsMax. And then, I have ported this scene into MoBu. Key moments in solving that task: – scale
Script for keeping objects transformation animation while changing heirarchy. More details on a video You can download the script from the scripts page.
I liked the idea of a new Newtek product. In fact, when we have a complex character rig, we are caching the scene (even it can be a lot of cache files for one scene). And when for renderer is
During the work with MotionBuilder I have found that not always bake the animation via the menu “Plot On Skeleton” gives equivalent results on the skeleton. Sometimes there are small shifts, and this is not desirable. I want to be
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