A script to fit a mesh to another one. I wrote it when I have used MudBox for sculpting face morphemes. There is one small detail in FaceRobot sclupt: unload the mesh in mudbox, sculpt it and throw no way back. Because only the base geometry will be used by FaceRobot, no any variant with shape or morph. There is only one option, with an equal number of vertices – emulate manual movement of points in the desired position. That is what the script does.
How to use
Call the script and then you have to specify a source mesh, then select the vertices of the destination mesh.