Topic comes from a forum question, thanks to Aram Movsesyan for a good question.

We have a ready SoftIK bones chain in 3dsMax.

SoftIK_3dsMax

And then, I have ported this scene into MoBu.

SoftIK_MoBu

Key moments in solving that task:
– scale expression math goes into the relation constraint
– to make chainIK constraint process new calculated bones lengths, we need to switch a special checkbox

ChainIK_EvaluateTS

 

Download scenes

Soft IK in 3dsMax

SoftIK in MoBu

 

SoftIK in MoBu
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