Tools to import animated md3 models in 3dsMax.

Description MD3 format in wikipedia – http://en.wikipedia.org/wiki/MD3_ (file_format)

Overview:
Md3Convert – command line utility to convert md3 to msh text format. Command call format – <md3 input filename> <msh output filename>
md3reader.ms – a script to import msh format in the scene. Script without the interface, has the function LoadModel for reading.
Example: LoadModel “c: \ \ temp \ \ md3 \ \ lower.msh”
Just substitute the name of the file to import.
Importing geometry with animations, tags with animation. Textures have to assign them manually.
Additional material on md3
http://education.mit.edu/starlogo-tng/shapes-tutorial/shapetutorial.html
Download

console tool  – MD3Convert

3dsMax script – md3Reader

?мпорт Quake MD3 в 3ds Max
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One thought on “?мпорт Quake MD3 в 3ds Max

  • Sunday May 4th, 2014 at 01:10 PM
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    Странный блог, какой-то русско-аглийский. )

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