The mistake lies in the fact that the object index is always 0, so you will not get more than one object based on that example.

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// Search through the FBX scene to find our custom objects
   
    int Iter, Count = pFbxScene->GetSrcObjectCount<MyCustomObject>( );
    for ( Iter = 0; Iter < Count; ++Iter )
    {
        MyCustomObject* MyCustomObjectInstance = FbxCast<MyCustomObject>( pFbxScene->GetSrcObject<MyCustomObject>( 0 ) );
  // REPLACE 0 with Iter
Mistake in FBXExtension sample in OR SDK
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