I have found a bug. If I assign LightMap texture to the object, I will have kFBTextureUseSphericalReflexionMap instead of kFBTextureUseLightMap in the UseType property of FBTexture.
OR SDK bug in FBTexture UseType
I have found a bug. If I assign LightMap texture to the object, I will have kFBTextureUseSphericalReflexionMap instead of kFBTextureUseLightMap in the UseType property of FBTexture.