“buffer overrun issue” – thats was an error in release version of my plugin, when I have added a new property with type Vector2d. I don’t know whats wrong inside this type, but I have replaced it with two FBPropertyDouble and now it works fine for me.

So you should noticed that there is a memory issue in FBPropertyVector2d in MotionBuilder OpenReality SDK. I’ve made a test in MotionBuilder 2014.

OR SDK bug in FBPropertyVector2d
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