GitHub repository

Wiki pages

Precompiled binaries and samples storage

Plugins for Autodesk® MotionBuilder®

Relation boxes

Constraints

Filters

Import\Export

Manager

Manipulators

Misc

Tools


Pose Reader box

2014-05-30_225745

Source code: avaliable under the “New” BSD License.
Documentation: Wiki Page
Last Version: beta
Last Modification: 20.09.2012
Supports: MotionBuilder 2009(32, 64 bits), 2010 (32, 64bits), 2011 (32, 64bits), 2012 (32, 64bits), 2013 (32, 64bits), 2014 (64bits), 2015 (64bits)

Description:

Pose Reader box for a relation constraint.


Ray Intersect box

2014-05-30_225745

Source code: avaliable under the “New” BSD License.
Documentation: Wiki Page
Last Version: beta
Last Modification: 25.11.2011
Supports: MotionBuilder 2009(32, 64 bits), 2010 (32, 64bits), 2011 (32, 64bits), 2012 (32, 64bits), 2013 (32, 64bits), 2014 (64bits), 2015 (64bits)

Description:

Ray Intersect box for a relation constraint.


Spring box

2014-05-30_225745

Source code: avaliable under the “New” BSD License.
Documentation: Wiki Page
Last Version: 08b
Last Modification: 31.05.2014
Supports: MotionBuilder 2009(32, 64 bits), 2010 (32, 64bits), 2011 (32, 64bits), 2012 (32, 64bits), 2013 (32, 64bits), 2014 (64bits), 2015 (64bits)

Description:

Spring box dynamics for a relation constraint.
Download Spring Box plugin


Driven property constraint

2014-05-30_225745

Source code: avaliable under the “New” BSD License.
Documentation: Wiki Page
Last Version: beta
Last Modification: 22.09.2013
Supports: MotionBuilder 2009(32, 64 bits), 2010 (32, 64bits), 2011 (32, 64bits), 2012 (32, 64bits), 2013 (32, 64bits), 2014 (64bits), 2015 (64bits)

Description:

Driven property constraint.


Newton Physics constraint

2014-05-30_225745

Source code: avaliable under the “New” BSD License.
Documentation: –
Last Version: –
Last Modification: 01.05.2009
Supports: –

Description:

Newton Physics constraint.


Extrapolate filter

2014-05-30_225745

Source code: avaliable under the “New” BSD License.
Documentation: Wiki Page
Last Version: –
Last Modification: 05.01.2011
Supports: –

Description:

Extrapolate filter.

Plug-in filter to perform extrapolation of the animation node curves. Supported algorithms are constant, linear and quadratic Polynomial extrapolation.

By default, the type of extrapolation is linear, which is equal to “Keep Slope” type in Mobu.


Import\Export CSM

2014-05-30_225745

Source code: avaliable under the “New” BSD License.
Documentation: Wiki Page
Last Version: beta
Last Modification: 22.06.2009
Supports: –

Description:

Character studio markers format support.

Import/Export plugin for MotionBuilder to work with 3dsMax CSM file. Now you will be able to save optical marker data directly to the 3dsMax biped!

Csm – character studio marker file. there is a config file (csm.txt), where your can put the scale value for your importing data.


Import Optitrack CSV

2014-05-30_225745

Source code: avaliable under the “New” BSD License.
Documentation: –
Last Version: –
Last Modification: –
Supports: –

Description:

Optitrack exported data format support.


AutoSave Manager

2014-05-30_225745

Source code: avaliable under the “New” BSD License.
Documentation: –
Last Version: –
Last Modification: –
Supports: MotionBuilder 2009 (32/64 bits)

Description:

AutoSave Manager

There are three features: 
	1) Auto save animation of current character to a specified folder
	2) Adding a submenu to the MoBu main menu using win api hook
	3) Key shortcuts for the FCurves window (changing keyframe tangents)

HUDext

2014-05-30_225745

Source code: avaliable under the “New” BSD License.
Documentation: Wiki Page
Last Version: –
Last Modification: 10.10.2013
Supports: –

Description:

Extension for the HUD system.

HUDext plugin extends the functionality of visual display elements. It adds the ability to change the values of properties displayed in the elements, or to bind the script call to the visual element.

Simple usage video 


Skeleton Manipulator

2014-05-30_225745

Source code: avaliable under the “New” BSD License.
Documentation: Wiki Page
Last Version: –
Last Modification: 14.07.2009
Supports: –

Description:

Skeleton manipulator.

This plug-in is developed to carry out the individual movements of the object in the hierarchy. For example, to adjust pivot in the finished skeleton.

For entering skeleton dragging mode, press and hold the TAB button before any transformation. There might to be a small yellow box in the upper left corner us a signal that you have entering skeleton dragging mode. After the manipulation, you have to release TAB button key.


Volume Calculator

2014-05-30_225745

Source code: avaliable under the “New” BSD License.
Documentation: Wiki Page
Last Version: –
Last Modification: 28.01.2013
Supports: –

Description:

MoCap active zone volume calculator.

Plugin for setup active zone for optical cameras.

Set the cameras with the real optical parameters (FOV) in the scene. Set the object VolumeCalculator and adjust its parameters – size of the room for capturing and cameras for calculating.

You can dispose the cameras as you want and whereever you want inside of a virtual room and calculate active zone with the help of a button Solve in VolumeCalculator properties. The task is to get the best filling of the active zone and to get the highest mark in the parameter “Mark”.


Blend phases tool

2014-05-30_225745

Source code: avaliable under the “New” BSD License.
Documentation: Wiki Page
Last Version: –
Last Modification: 09.04.2009
Supports: –

Description:

Simple blend phases tool.

Would like to address this topic more time, despite the fact that it has disclosed in article in the resource gamedev.ru and sources there is also attached. But perhaps someone will share their ideas for the development of this plug-in, as indeed it is very useful in the animations transitions. Here for example a standard MoBu Triggering tree does not have this functionality, but in vain.


Hand tool

selFK

Source code: avaliable (under “New” BSD License)
Documentation: Wiki Page
Last Version: 0.75b
Last Modification: 16.07.2014
Supports: MotionBuilder 2009(32, 64 bits), 2010 (32, 64bits), 2011 (32, 64bits), 2012 (32, 64bits), 2013 (32, 64bits), 2014 (64bits), 2015 (64bits)

Description:

The tool for procedural finger animation in Mobu.

The plugin works only with FK elements of Control Rig. A character must be chosen as a current one in CharacterControls window and have assigned control rig input Ctrl Rig In.

Control system of fingers has two modes: active and passive.

In passive mode there isn’t tick Control and there is a red indicator on the right. This mode allows to choose elements of FK character.

Download Hand Tool


Advanced Render Tool

2014-05-30_225745

Source code: avaliable under the “New” BSD License.
Documentation: Wiki Page
Last Version: –
Last Modification: 10.01.2012
Supports: –

Description:

This utility will allow you to perform the render of multiple panes in one frame.

Settings part has two tabs. First – Render settings, which has parameters meaning like in a standard MotionBuilder render dialog. And the second offers advanced features, in particular the place of 1 to 4 panes in one frame.

Simple usage video


UI Builder Tool

2014-05-30_225745

Source code: avaliable under the “New” BSD License.
Documentation: Wiki Page
Last Version: –
Last Modification: 11.03.2014
Supports: –

Description:

UI Builder Tool.

The Tool is intended for visual development of the user interface for Open Reality SDK and Python API of MotionBuilder.

UIBuilder allows to shorten the time for eigher interface development or the whole utility development.

Sample Video example


2 thoughts on “Plugins for MotionBuilder

  • Friday March 8th, 2013 at 05:56 PM
    Permalink

    Sergey is there a time we can talk about developing some MB things for us ? I am not clear on your correct email.

  • Saturday September 17th, 2016 at 10:28 AM
    Permalink

    I see interesting content here. Your website can go viral easily, you
    need some initial traffic only, you should search for – Bushano’s traffic sources

Leave a Reply

Your email address will not be published. Required fields are marked *