During the work with MotionBuilder I have found that not always bake the animation via the menu “Plot On Skeleton” gives equivalent results on the skeleton. Sometimes there are small shifts, and this is not desirable. I want to be sure that my animation will not spoil any menu item.
That is why I practice the following process to bake animation on the skeleton. I’m selecting manually all my base skeleton joints, bake movement by choosing Animation -> Plot Selected (All properties), turn off the control rig and delete it. This method is most stable.