FBX format supports multiple texture coordinates , as well as Mobu. But the problem lies in the fact that the use of them in Mobu is not possible. Hangs like a pear, stomach can’t bear.
With a simple script, we may request a list of names of texture coordinates
from pyfbsdk import *
models = FBModelList ()
for model in models:
geometry = model.Geometry
uvsets = geometry.GetUVSets ()
for item in uvsets: print item
You can even specify the texture coordinate to use
lProp = texture.PropertyList.Find ('UVSet')
if lProp: lProp.Data = "uvSet_LightMap"
But it gives nothing, and I come to the conclusion that simply shaders in Mobu do not support rendering with different texture coordinates . You have to do everything yourself .