This plug-in is developed to carry out the individual movements of the object in the hierarchy. For example, to adjust pivot in the finished skeleton.
For entering skeleton dragging mode, press and hold the TAB button before any transformation. There might to be a small yellow box in the upper left corner us a signal that you have entering skeleton dragging mode. After the manipulation, you have to release TAB button key.
MotionBuilder 2010 (win32) – manip_skelet_2010
MotionBuilder 2009 (win32) – manip_skelet