labelator

Labelator – is a special helper object, which stores the names of objects around them by their spatial arrangement.

Imagine this situation: we have markers on the actor’s head and they have unique names. We place an object naming, memorize the names of the markers around it using Labelator. Now we can move to another scene, where there are another set of names of the head’s markers. To rename, we must place our object naming (labelator) among them, deploy it, respectively, in the direction of sight and press the button “Fetch” to repeat the naming.

Besides Labelator store all the information in itself, they can move freely between the scenes, performing the rename. This is a very handy tool.

In the scene, you can create such 5,6 naming objects in order to standardize the names for the entire skeleton.

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Labelator – is a special helper object, which stores the names of objects around them by their spatial arrangement. Then I will just call him the object naming.
Imagine this situation: we have markers on the actor’s head and they called her. We place an object naming, memorize the names of the markers around it. Now we can move to another stage, where there are markers of the head, but the name of another. To rename, we must place our object naming among them, deploy it, respectively, in the direction of sight and press the button to repeat the naming.
Besides naming objects store all the information in itself, they can move freely between the scenes, performing the rename. This is a very handy tool.
In the scene, you can enter such 5,6 naming objects in order to standardize the names for the entire skeleton.

MotionBuilder 2009 (32 bits) – labelator

Labelator – rename your skeleton’s markers
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One thought on “Labelator – rename your skeleton’s markers

  • Thursday March 11th, 2010 at 07:12 PM
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    очень интересная идея

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