Recently, I have faced with two problems using the backburner network rendering tool: One of the computers stubbornly refused to take up the task, producing an error 2. The reason was in maya’s installation path. So I suggest to install
I have found that in Maya 2013 there is a bug when you trying to switch between “Load By” items in the dialog box Save Weights.
I have written script for muscle weights similar to the “hammer” tool of the normal skin. The essence of the algorithm is that it takes a selected vertex and assigns weights from of the average weights of the neighbors. Often
There was a following problem in Maya: to separate a mesh and to preserve the skin for export to fbx. Polygon separate operation conflicts with fbx export. On other side if we clear the history of the operation, the skin
This post is about the buggy surface self-shadowing with the model of the head with the eyes open as a starting point for the animation.