In Maya there is no build-in rename tool, so you can use the MEL code: for ($obj in `ls-sl`) rename $obj “new_object”; With this line, you can rename a group of selected objects, they will be assigned a name “new_object”
Recently I wrote about the features of the FBX plug-in import and again ran into a problem when importing automatically do Key Reduction and my curve loses the keys. And it seems to be okay , but in Moby I
Unlike 3dsMax, in Maya native skin binding functionality is still inconvenient for the following reasons: in Maya it’s still not possible to preserve and restore the predictable weights. But there are some greate plugins to solve this task, like ngSkinTools
I’m using the latest fbx plugin 2013.3 and Maya 2013 64 bits. I have found a king of bug while importing fbx file with option “Update animation only”.
I have found a very interesting material about nCloth. Thanks JOEL STUTZ.