Topic comes from a forum question, thanks to Aram Movsesyan for a good question. We have a ready SoftIK bones chain in 3dsMax. And then, I have ported this scene into MoBu. Key moments in solving that task: – scale
It was a suprise for me to know that it is possible to save 3dsMax scene in previous versions. And I thought that it is not possible directly.
Usually for baking animation in my script, I used the “hidden” pass, it’s faster: for j = rangeStart to rangeStop do ( at time j ( — Grab object matrix at time j ) ) but I turned
With the shoulder joint setups always have problems when binding to the skeleton. I came across an interesting solution in Maya from TD Matt and I ported it to 3dsMax using a script controller and auxiliary elements. Here is a
Several tips about 3dsMax skin usage. (in russian only at the moment)