Autodesk presented a new set of products for this year. I would like to highlight some of them, particularly in MotionBuilder, Maya, 3dsMax …


– NVIDIA® PhysX® plug-in enables better creation of rag-doll simulations.

– Improved animation layers match the behavior of those in Maya 2009 and higher, and offer better interoperability.

– Skinned characters play back faster by using the computing power of the GPU.

– Updated native Autodesk® FBX® 2011 format support helps eliminate extra translation steps.

– Story Tool Re-architecture

Artists working on pre-visualization, or laying out storyboards or multiple cameras, will appreciate improvements to the stability and performance of the Story Tool as a result of under-the-hood work to make it part of the core MotionBuilder engine.

– Motion Capture on Bones

Enhancements to the MotionBuilder Open Reality® SDK enable developers to bypass the Actor solve to directly access data on the character’s bones.

– Enhanced SDK Documentation

Consolidated documentation and new examples help new users to become familiar with the MotionBuilder SDK.


– A revitalized user interface offers a more consistent, improved user experience across all supported Maya platforms.

– Skinning tools and workflows help you create better-skinned characters with more realistic deformations in less time.

– A nondestructive retargeting workflow that uses the Autodesk® HumanIK® 4.5 animation middleware libraries enables you to reuse, correct, and enhance motion-capture and other animation data faster and more easily.

– 3D editorial capabilities help accelerate previsualization and virtual movie-making production.

– Assets and file referencing enhancements enable you to more easily segment, reuse, and exchange data with or without file referencing.


– Slate, a new node-based material editor, enables you to more easily visualize and edit material component relationships.

– Quicksilver hardware renderer enables you to create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time.

– Graphite modeling and Viewport Canvas tools help accelerate modeling and texturing tasks.

– The new 3ds Max Composite feature offers high-performance, HDR-capable compositing tools and is based on technology from Autodesk® Toxik® software.

– 3ds Max 2010-compatible format enables you to save scene files to help manage the transition to 3ds Max 2011.

In the case of Maya, there are some changes in a very important area – skinning and FullBody IK. The first thing, skinning, was getting too much time in production and in many points was not convenient, but only practice will show how this will be in the new version. FullBody IK was always not demand and with having a good potential often do not even load in your Maya as a module … I hope now this will change as the better.
Autodesk outlined the general trend in the re-implement user interface to Qt. This is a plus for the developer, since this framework has a good potential and is really easy to work on interfaces. The more common will simplify the development of plug-ins for different packages and OS.
Also in this version of the package kept the trend in overall merger and integration packages. This course can be expected considering that at present the packages under the “one wing” of Autodesk.
Remains to be Trial versions that have had the opportunity to independently assess the extent to which all described above is true. Well, those who visited the GDC may have been able to see everything and try.
Source of information – The Area –
Autodesk software releases
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