Autodesk presented a new set of products for this year. I would like to highlight some of them, particularly in MotionBuilder, Maya, 3dsMax …
– NVIDIA® PhysX® plug-in enables better creation of rag-doll simulations.
– Improved animation layers match the behavior of those in Maya 2009 and higher, and offer better interoperability.
– Skinned characters play back faster by using the computing power of the GPU.
– Updated native Autodesk® FBX® 2011 format support helps eliminate extra translation steps.
– Story Tool Re-architecture
Artists working on pre-visualization, or laying out storyboards or multiple cameras, will appreciate improvements to the stability and performance of the Story Tool as a result of under-the-hood work to make it part of the core MotionBuilder engine.
– Motion Capture on Bones
Enhancements to the MotionBuilder Open Reality® SDK enable developers to bypass the Actor solve to directly access data on the character’s bones.
– Enhanced SDK Documentation
Consolidated documentation and new examples help new users to become familiar with the MotionBuilder SDK.
– A revitalized user interface offers a more consistent, improved user experience across all supported Maya platforms.
– Skinning tools and workflows help you create better-skinned characters with more realistic deformations in less time.
– A nondestructive retargeting workflow that uses the Autodesk® HumanIK® 4.5 animation middleware libraries enables you to reuse, correct, and enhance motion-capture and other animation data faster and more easily.
– 3D editorial capabilities help accelerate previsualization and virtual movie-making production.
– Assets and file referencing enhancements enable you to more easily segment, reuse, and exchange data with or without file referencing.
– Slate, a new node-based material editor, enables you to more easily visualize and edit material component relationships.
– Quicksilver hardware renderer enables you to create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time.
– Graphite modeling and Viewport Canvas tools help accelerate modeling and texturing tasks.
– The new 3ds Max Composite feature offers high-performance, HDR-capable compositing tools and is based on technology from Autodesk® Toxik® software.
– 3ds Max 2010-compatible format enables you to save scene files to help manage the transition to 3ds Max 2011.