Dealing with an animation you often have to make changes in some small time range. While in Maya and MoBu a time slider is double-function and you can easily switch over from a general scene time to a zoom time range and back, you don’t have such a chance in 3Dsmax.

I’ve made my mind to sort this disadvantage out and I’m presenting quite a simple macroscript. With its help you’ll be able to swith over between periods of a scene time.


How to use
Download script, run it and assign a convenient short cut (I’ve used Ctrl + Space).
By the first application of this short cut, the script “memorizes” a current period of a scene time. Then, after the next activation of the script there will be the following exchange: the current time range will be saved and its place will be taken up by previously saved one. In other words, the script swaps two time ranges: the current time range and the saved one.

Animation Range Switcher
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2 thoughts on “Animation Range Switcher

  • Monday March 16th, 2009 at 09:57 PM

    На счет двойного слайдера времени.
    Для меня в свое время было откровением, что в 3dsMax можно с помощью хоткеев быстро менять таймлайн.
    При зажатых Ctrl+Alt с помощью левой, средней и правой кнопок мыши можно легко менять положение начала, конца анимации, или вообще “перетаскивать” текущий диапаон времени.

  • Tuesday March 17th, 2009 at 12:45 AM

    да есть функционал, весьма кстати полезный… но именно при работе с ним и родилась идея данного скрипта, когда приходилось обрабатывать по отдельности куски одной большой анимации.

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