I want to remind you some usefull tricks in 3dsMax:
– schematic view
In the tutor script collection you can find some schematic tools – Macro_SchematicViewTools.mcr
There is some macro command – project into schematic view. This can make a skelet navigator like character control in motion builder.
the best solution of this kind of rig is doing by dummies and constraints. There is some tutorial by Pen about splineIK.
– easy, multiply curves
Using this you can add some timewrap effect to the animated curves.
– parameter collector
You have to controlanimated tracks through this special dialogue, perhaps it’s a very convenient and useful thing. Allows you to manage keys without TrackView, for complex scenes, this means working with the keys without coffee brakes doing each operation
So, don’t foget about this thing!
– soft IK, without ik poping
This thing can be writing using script controller.
Example scene you can get here – ikpoping
– trackView -> Maya Outliner
3dsMax trackView can be converted to the style of the maya’s outliner using context menu. Just switch off Key window in the showing UI Elements group
– moving skelet with already attached mesh under skin modifier
for this you need to turn off the Skin, change the position of the bones and then turn back Skin. Then disable the option “Always Deform” and switch it on. Now the model will take its original pose, and the bones offsets will be recalculated.