Louis Marcoux on arrival from Siggraph shared some interesting moments about 3dsMax. Look, there about:
– CAT Rig, the use of char meshes with UV’s and textures as bone’s meshes
– Tips for working with new modeling tools
– Integration with MotionBuilder, workflow
– Depth of field for the camera in the a viewport (“This feature us not officially supported by Autodesk but you can enable it at your own risks”)
All these points are well covered in the form of video material, I hope will be useful.