Louis Marcoux on arrival from Siggraph shared some interesting moments about 3dsMax. Look, there about:

– CAT Rig, the use of char meshes with UV’s and textures as bone’s meshes

– Tips for working with new modeling tools

– Integration with MotionBuilder, workflow

– Depth of field for the camera in the a viewport (“This feature us not officially supported by Autodesk but you can enable it at your own risks”)

All these points are well covered in the form of video material, I hope will be useful.

See here.

3ds Max tips and tricks by Louis Marcoux
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